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#141
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![]() So, can you please give us a little hint on this subject? |
#142
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Hi Oleg,
Thank you for answering my question about the format of the SOW .mis files. New Question: Pilot Acknowledgments When flying online, it would be good to be able to acknowledge your fellow pilots when up close by being able to...
Thank you in advance, Flying Nutcase |
#143
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#144
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#145
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Oleg,
can you plz briefly comment on how you are dealing with "object visibility" for tanks, trucks, planes etc that are 1000 meters or more away from our pilot view point ? for ex when we are hunting for trucks on the ground, or planes flying below us ! the main problem right now in il2 is that the 3 dimensional LoD models for trucks, trains, tanks or aircraft do not "stand out" enough against the terrain background as modeled on a pc monitor, and this reduces their visibility distance by about 50 to 70% ! for ex from 1000 to 1500 meters altitude in real life you can spot a small collum of stationary trucks on the road, or a few tanks out in the open in a field. in il2 currently you have to be down at about 400 or 500 meters to have a chance to spot a tank in a field, or to find 3 or 4 trucks standing on a road. so you have to fly much lower and slower, and you can only visually scan for a very small sector ! it is impossible to expect us to only see objects correctly in the 30 FoV zoom function, that is much to narrow for us to fly in permanently, and should only be used briefly as a snap view when actually shooting ! this is not caused by "camouflage" paint being used on those objects (which was also used in real life obviously), it is cause by 3D objects visually "blending" into the 3D terrain when represented on a flat 2 D monitor we look at. (most pc games have this problem, but for a flight simulator it is a big issue because we are constantly trying to see objects at those greater distances, compared to for ex a driving sim that only has to model correct visibility up to 100 meters ahead) is it possible to address this problem in BoB ? i know you plan on great detailed objects, and good looking terrain, but will we be able to identify and located planes, trucks, tanks from the correct distances when looking out of the cockpit of our aircraft ? |
#146
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Thanks for the replies Oleg! I am anxious and curious to see and hear more about SoW. You will have to pardon our enthusiasm, but when a game can hold attention for 7 years, this is what you get
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#147
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Hi Oleg,
first of all, thanks for your game and your replies ! I have a question : Will there be a Damage Model more precise (I remember some sayings about that), and which will be sensible to the time, or the G for exemple ? I mean, when my wing is hitted I cannot take too much G, and if I do, the damage spread and I can break my wing more easily. |
#148
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Oleg..... will we be able to pull up our brief in Sow along with the map? That would be a good feature... |
#149
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I am not sure if someone asked this, but what about shaders in game, how that would be used, and what about HDR lighting, will some sort of that will be used?
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#150
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Very nice to have some new's....thankyou!
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