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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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#2
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Ok here is my system
AMD 1055T 6 core cpu clocked at 3,3 Ghz , Saphire ATI 5870 1 GB Vapor -X, 8 GB DDR3 Corsair ram! With the beta patch i had nice performance. The stuttering was gone. It was smooth! With current patch it is much much worse! Alot of freezes, Stuttering and very low fps on high settings except trees on middle to low at 1920 / 1200 ! Then i noticed that in the current patch my graphic card did not go to full throttle ...in fact it stayed at GPU 400 and vram 900 (should be gpu 875 and vram 1250) Unfortunatly i was not able to get the ATI tray tool running together with launcher.exe to force the card in full 3d mode. Only one time i was able to play with ATT tool activated and everything was smooth again. But since then ATT tool crashes when launcher exe is launched. Seems to be a major bug because some people with similar or better PC have no performance issues at all and their cards seem to run at full speed. |
#3
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Most performance issues with ATI/AMD GPUs and Cliffs of Dover can be attributed to the fact the game does not run in a full-screen mode like every other DirectX game out there. This is breaking the drivers on many levels including stopping the Catalyst Control Center from having any effect in-game in terms of applied settings as well as causing the game to be ignored as a 3D program which has the follow-on effect of 3d clock speeds not being applied properly.
Would like an update in regards to the full-screen situation, it was mentioned last patch it would be added in but its still not here. |
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#5
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No problems for me, very slight FPS related stutters when flying over rooftops level over London plus a few bugs here and there. But definetly playable with over 50planes over land, AA etc etc. Running it 1080p with 8xAA anti-epi of and SSAO on and all settings on high exept building quality on medium (playable with all max but I like to have few frames more and ass little stutters as possible. I have not tried the newest official patch because of work so those are from the latest beta patch. I´ll try how well my 6970 will OC tonight so I´ll se if I can get even more frames out of the game with it.
I don´t know does it matter but I´m running dualscreen. And I have checked that my GPU throttles up properly and CPU does use more cores than one plus I´m using hyperthreading. Last edited by Pyrres; 04-19-2011 at 01:49 PM. |
#6
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It´s running well on my system:
q9550 3.4ghz 4gb ram Asus 6970 2gb ,stock clock, 11.3 driver 1680x1050 Win7 64 no AA anti-epilepsy off all high, except buildings quality low. Trees, terrain and landscape shading - medium details. |
#7
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My frame rate drops to single digits over built up areas, pretty much the same as most from what I gather. The stuttering seems incurable even with everything off or set to low it's still there. I'm finding it playable with models set to high and everything else medium, but only by staying away from built up areas.
My GPU always uses the fastest clock speeds. |
#8
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The patch greatly improved performance for me and I run a i7 900 series chip and use an ati 5000 vid card. My specs are as follows:
chip 920 @ 4.0Ghz Vid card: 5850 with Cats 11.3 In game res. 1920x1200 @60mhz All set to high with SSAO disabled (unchecked) buildings number set to medium textures set to high I get over london on average 35fps and no stutters.. over sea and unpopulated land my fps go up in the 50's and 60's |
#9
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Same here. I have i7 920 3ghz and Radeon 6970 (that I just bought last week), and I get average 18fps over London (when flying over rooftops) on medium to high settings on 1920 resolution. I am quite disappointed on the performance.
Last edited by Devastat; 04-19-2011 at 07:20 PM. |
#10
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I have an I7 950, 12 x1600 Ram, and a GTX285 and I didn't notice much of a difference from the beta patch to the April 18 official patch.
I am using 1920x1080 Everything High except Low on the trees, no grass, medium on buildings, and no roads. I am probably going to turn roads back on. Because i really don't see a big difference in speed. I get 50+ FPS at high altitude and dip into the high teens about 1000ft or lower. the only time I notice a very slow rate is at extremely low altitude (500ft) or less. I haven't been around the big cities yet, but I am guessing that the bottleneck isn't the Graphics Card. It seems to me that the ammount of objects that the CPU has to account for bog it down pretty hard. The only reason I make this assumption is how much of a difference online play makes to FPS. I think once they balance out and optimize core usage the game will be much more playable on multi-core machines. For me speed really is a non-issue though. |
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