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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-19-2011, 06:39 AM
jf1981 jf1981 is offline
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Default Patch 18 april

Hi,

I got many of issues I already had, some improvements on graphic results undoubtedly, but still with AMD phenom & gtx260 should it be ok or not enough for CoD ?

- When getting in close range with other planes close from the ground, the frame rate will drop a lot & when passing by other planes it will sometimes start to lag.

- spitfire engine starts to miss some explosions randomly with high altitude, same effect as temporary negative g, but while flying S&L.

I think I may post further when I'll have the time to work on it.

Is it possible to smoother the cams, if you take as an example true camera mode of X-Plane, you should understand, or Arma II camera, the moves are always smooth and never static.

This means that you really feel like you were there, but don't feel disturbed or annoyed.

Would it be possible to implement this type camera into CoD ? Preferably for all views, it just makes it more real. Even would it be an option I'm sure the game would benefit a lot.

I know by this I'm demanding quite a lot, but is this plossible to get a realism level that is closer from such as x-plane regarding the wind and turbulence model ?

This basically means that the game gets closer from reality and further from a simple simulation, for example in general, you would need to make minor corrections all the time, but if (particularly true for england IMO) there is some wind and turbulence, then you would really feel you plane shake and follow the random left, right, suddenly bank etc ....

With a proportion to the weather, very good, good, medium, poor, bad, very bad, you would just have the plane feel very realistic and need corrections to remain straight & level as permitted.

That 'd be fun & add to the game.

Regards

J-F

Time 1'10" and following, see the true camera move mode

http://youtu.be/_OpWLcA7DMw

Another interesting thing, flying in the turbulence generating by the propeller of preceding aircraft

http://youtu.be/8M6sEMXt5Qw

Landing with some turbulence

http://youtu.be/jSKLg9xC5JU

NB How do you incorporate a vid in the post ?

Last edited by jf1981; 04-19-2011 at 06:53 AM.
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Old 04-19-2011, 09:29 AM
janpitor janpitor is offline
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Have you tried playing with mixture in the high altitude...it is totally normal on rich mixture that the engine is rough.
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Old 04-19-2011, 10:48 AM
jf1981 jf1981 is offline
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Quote:
Originally Posted by janpitor View Post
Have you tried playing with mixture in the high altitude...it is totally normal on rich mixture that the engine is rough.
Hi
I tried but rich is the less problematic, engine explosion holes seems to increase with lower mixture and gets unsusable with low mixture.

Not sure to understand what happens, this is with Spit I and II.

Regards
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Old 04-19-2011, 10:51 AM
utu utu is offline
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http://forum.1cpublishing.eu/showthr...ght=unplayable
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Old 04-19-2011, 11:15 AM
PE_Tigar PE_Tigar is offline
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Quote:
Originally Posted by janpitor View Post
Have you tried playing with mixture in the high altitude...it is totally normal on rich mixture that the engine is rough.
And it's also normal for the engine to seize at 20k ft .

Merlin engines have only two mixture settings - auto rich and auto lean. Auto rich is for high boosts, auto lean for economy cruise, low boost. Altitude correction should be automatic.

There's a bug with Merlin engines in the game - since the altitude correction should be auto, there's no way to control it in CEM, but the "auto" part (altitude correction) is MIA. It's apparently being worked on.
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