![]() |
|
CoD Multiplayer Everything about multiplayer in IL-2 CoD |
![]() |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
![]()
EDIT 10.09.11: Most of new great MP missions are posted in the FMB section now http://forum.1cpublishing.eu/forumdisplay.php?f=203
-------------------------------------- Please share online missions you create and/or host here to let other servers run them if you want helping CoD online community to develop quicker. To start with please find attached 2 missions based on excellent BoB mission by Doghouse v1.5. I moved red airfields to France for some instant action. 128Francev1_6.zip is a version with 6 ground airfields and many sea and ground targets. 128France_lite1_6a.zip is a lite version of the same map with reduced number of airfields, targets and AA for better stability. At more distant airfields spawns are not set to hangars, please let me know if it works. Tiger Moths set to start in the air just for sightseeing purposes. Last edited by Ataros; 09-10-2011 at 09:28 AM. |
#2
|
|||
|
|||
![]()
Good idea. Sticky would be good.
Mission based for 128+ player's. English channel. Version 1.6 Each side consists of three fighter airfields, one bomber airfield (with escort/interceptor airfield next to it) Some bomber objectives include ship convoy's, fuel depot, and a tank factory. Each side will have a recurring AI squadron spawn at different times. Either Wellington's or HE111, which will fly to an enemy fighter airfield, and bomb it! A short message will flash on the screen to notify all player's of event starting. Player controlled planes get removed if player leaves, respawn's. That is AI takes control, the plane will no longer exist. Damaged planes at spawnable airfield's will also be removed. I think that's the important info. Enjoy. Last edited by doghous3; 04-17-2011 at 01:57 PM. |
#3
|
|||
|
|||
![]()
Is it done by airfield.cpp or how do you do it?
|
#4
|
|||
|
|||
![]()
yup. place an AI object and use airfield.cpp, you can give it a radius effect too.
|
#5
|
|||
|
|||
![]()
doghouse i just loaded your map (nice job
![]() ![]() ![]() ![]() Quote:
__________________
Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#6
|
|||
|
|||
![]()
With that mission, I take it the sub-mission didn't load.
The issue is with void OnTickGame(). You used back-slash instead of forward-slash. The syntax error would in this instance prevented the rest of the script to run. So with the changes below, it will work. using System; using maddox.game; using maddox.game.world; using System.Collections.Generic; public class Mission : AMission { public override void OnTickGame() { if (Time.tickCounter() % 1200 == 0) { GamePlay.gpPostMissionLoad("missions/Multi/Dogfigh t/basic40c.mis"); } } public override void OnPlaceLeave(Player player, AiActor actor, int placeIndex) { base.OnPlaceLeave(player, actor, placeIndex); Timeout(1, () => { AiAircraft CurAircraft = player.Place() as AiAircraft; AiAircraft PrevAircraft = actor as AiAircraft; if (CurAircraft != PrevAircraft) { (actor as AiAircraft).Destroy(); } }); } } |
#7
|
||||
|
||||
![]()
Guys,
where do you get all this info from, settings, scripting (and should it be necessary?) etc Anyway, anything I can find to help me build missions would be good. A community self-help manual Sticky??
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#8
|
|||
|
|||
![]() Quote:
Manual from developers is not ready yet. You can start now with learning some C# basics I think. http://msdn.microsoft.com/en-us/vcsharp/dd919145.aspx http://msdn.microsoft.com/en-us/vcsharp/aa336766 |
#9
|
||||
|
||||
![]() Quote:
![]() Ataros I truly appreciate the reply but I don't intend to learn C# to create missions. That link you sent me scared the a$$ off me! I may have many years of VB behind me but I wouldn't expect to use even that to create missions. I suppose I was curious to know just how you fell over those files and know what to do with them, like perhaps I had missed a manual, but what I was really looking for was clues on how to use the much changed FMB graphical interface and where are the facilities you are programmimg in but you seem to have found some extra tweaks outside FMB and we could use them in it. If the devs expect us to start using C# programming I think there'll be a lynching party. Good luck to you though ![]() Thanks again.
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#10
|
|||
|
|||
![]()
thnx doghouse
![]()
__________________
Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
![]() |
Thread Tools | |
Display Modes | |
|
|