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Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Movie Making and Videos

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  #431  
Old 04-18-2011, 10:33 PM
nearmiss nearmiss is offline
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Originally Posted by Opitz View Post
What is the goal of posting videos which are not capture while real-time action? This is sim right? Not 3D engine to create 3D situation for Discovery Channel? OR is it? I saw in last three weeks so many videos capture in same way like you... And what? Did it make this game more playable and fun? NO!
1+

As long as posters are telling the truth about how the video is created I care less.

I would prefer to see videos of real-time action, knowing what is ACTUALLY possible with a specific systems spec. I don't give a flip for tomorrow. I care for when I fire up the BOB COD... knowing what is possible, and if that performance is acceptable to me.

Sorry, but movie making with all the editor software tools definitely creates a surreal world for viewers.
  #432  
Old 04-18-2011, 10:44 PM
Les Les is offline
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Originally Posted by nearmiss View Post
...I would prefer to see videos of real-time action, knowing what is ACTUALLY possible with a specific systems spec...
Well now that we've got some official bench-marking tracks, maybe this is more what you're into - http://forum.1cpublishing.eu/showthread.php?t=21708
  #433  
Old 04-18-2011, 11:25 PM
nearmiss nearmiss is offline
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Les

Thanks for the link...

It is interesting how sounds drift in and out, and you don't know where they originate.
  #434  
Old 04-19-2011, 12:08 AM
Thee_oddball Thee_oddball is offline
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I found this one by accident , looking for info on DH-5.
nothing like a little Rammstein to get the blood moving

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  #435  
Old 04-19-2011, 05:47 AM
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Vlerkies Vlerkies is offline
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Originally Posted by Flyby View Post
Man! Thank you for the videos. Very Nice indeed. Yeah, you suck at gunnery alright. It might take you two whole missions to make ACE!!! I enjoyed these a lot.
Flyby out
Thx Flyby, my single biggest challenge is setting the axis curves on the Hotas, they are to sensitive/linear at the center. Can increase the deadzone but when the axis actuates its to violent making placing the crosshair were you want it nigh impossible.

Using u2nxt cougar but this is the only sim I can't seem to input axis curves effectively.
Can it be done via config file maybe?
  #436  
Old 04-19-2011, 10:20 AM
Heliocon Heliocon is offline
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Originally Posted by BigC208 View Post
I don't think it runs in regular game mode. He probably slowed it down 8 or 16 times and recorded it. Played it back accelerated and recorded it again. Still very impressive and a sign of what we can do with future hardware.
Nothing to do with hardware - its to do with programming.
  #437  
Old 04-19-2011, 10:29 AM
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Mysticpuma Mysticpuma is offline
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Okay, if you chaps don't mind sitting through another 2-minutes of footage, this is the video I should have posted of the P-51 battle. I have no idea why I uploaded the wrong file....just a Senior moment I guess?

Anyway, the correct file can be seen here, this is what I have done with it;

"I've created this short video to show-off the Wing of Prey Software engine.

After editing the footage, the first think I did was change the Colour-Balance to add a more Blue tint to the film at altitude, taking away the 'too-Green' that is present in the normal Software. At lower altitude I have just slightly de-saturated the footage to 'calm' the Green down a little. I have added Slow-Motion effects (at the start when Flak goes off), also lens-flare onto the metal aircraft surface, crash-zoom effect, throwing the camera out-of focus, blast-effect as the FW-190 crashes into the trees and finally fade to old-film and Black and White.

This was meant to have been the original post, cheers, MP"

The new video can be seen here:

http://blip.tv/file/5040605

Cheers, MP.
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  #438  
Old 04-19-2011, 11:01 AM
TUCKIE_JG52 TUCKIE_JG52 is offline
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A pair more...

Just before patching:

Workload is constant in Bf-110 cockpit, even when extending to dive again into the Wellingtons, temperatures and parameters are cheched... 2 engines, double workload





And just after 1.00.14072 patching, with the usual test around here, flying in London with the Tiger Moth:

I've raised graphic settings, now buildings are unlimited, trees set to medium, and grass activated.
Less fps, but much more stable and perfectly flyable, 5 fps better when I'm not recording, of course
It is spectacular the realistic effecto of the shadow of the plane at the end of the video, when flying over Buckingham palace!
  #439  
Old 04-19-2011, 11:10 AM
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Flyby Flyby is offline
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Originally Posted by Vlerkies View Post
Thx Flyby, my single biggest challenge is setting the axis curves on the Hotas, they are to sensitive/linear at the center. Can increase the deadzone but when the axis actuates its to violent making placing the crosshair were you want it nigh impossible.

Using u2nxt cougar but this is the only sim I can't seem to input axis curves effectively.
Can it be done via config file maybe?
I hope to give CoD a try with my Cougar one day, but I don't have the sim yet. Too bad Frugal's World is no longer available. All things Cougar there. Maybe someone knows another Cougar site?

Meanwhile, more videos, please. If you find a solution, let us know.
Flyby out
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  #440  
Old 04-19-2011, 03:31 PM
David Hayward David Hayward is offline
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Opitz, are you a WoP fan? That would explain a lot.
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