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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Thanks for a great server (Angels and Airspeed)!
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#2
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Mine goes through about 3gigs and crashes. Tnis mew patch seems to have fixed random crashes. We just need go have memory leak fixed which I think was there before this new patch.
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#3
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![]() Quote:
![]() I fyou are using the channel map the launcher uses 150 more megs of ram right from the get go....i stoped using it because i was getting some kinda wierd interface lag were i could not creat a plane for about a minute and half after joining server. also the AI can jump the bandwidth from 50 to 150 kbps more when in use
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#4
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Problem is I can't keep the server up at this rate with the crashing issues etc.
I am hosting Ghost Skies on the same machine, and I can have 100 players for the 90 minute session and it uses about 1.5 gig in bandwidth. This server, with the AI and the freakishly high traffic per client in COD and I can run 5 gig of traffic with maybe 2 dozen people coming and going over a couple of hours. Some SERIOUS work needs to be put into the online multiplayer code - I'd call it alpha-state at the moment - not even the features are there yet. For those paying for their bandwidth (the colocation facility gives me the rack space and limited bandwidth in return for the clientele I provide them) running a public COD server as it is right now is simply not feasible. |
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