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Theatre of War series The most historically accurate RTS games |
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![]() Quote:
http://en.wikipedia.org/wiki/1C_Company I forgot add that C there sory. I typed only about that "core 3D cage" or how i should call that, and not about complete model... I think that the core 3D cage itself is about 50% or more work/time on whole model... The rest of the work is textures, hitboxes, animations, etc... Simply lot of time. But if you already have that "core 3D cage" which is maybe "neutral" in both engines its easier to do rest of the work. In this case all those superb models in both series would look the same in shape ( which would be insane for your eyes ) but still different ( ToW and MoW mechanics ). I am not very good in english but maybe this pictures will better explain my ideas... http://cloud.steampowered.com/ugc/59...2F7B0FA0DBE10/ http://cloud.steampowered.com/ugc/59...29A457C20A14B/ http://cloud.steampowered.com/ugc/59...555CAF5C0F71B/ ( JagdTiger and Tiger II with quasi same chassis, they were different only by width and lentght in real life, but as you can see... ) And now imagine that look, if they look like this ingame in MoW series http://www.battlefront.com/products/...Tiger_II).html http://www.battlefront.com/products/...Jagdtiger.html There will be no competition between this games ever even if the vehicles were the same, because again its 2 different games. For feedback the ToW series and its developers would have a lot more units from MoW series ( but not only vehicles- buildings or other 3d structures too for example ) and more time for their other work. Last edited by roptor90; 04-17-2011 at 08:25 AM. |
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