Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-16-2011, 02:44 PM
ICDP ICDP is offline
Approved Member
 
Join Date: Oct 2007
Posts: 157
Default

The jumpy needles pre patch were excessive, they did need toned down a lot. Having said that jumping needles is accurate in mechanical instruments.

Have a look at the MP guage at 5:45 in this Mustang video, it is jumping around quite a bit. Other instruments are steady but MP is jumping, so some needle shake is accurate. It needed toned donw, not eliminated.


Last edited by ICDP; 04-16-2011 at 02:48 PM.
Reply With Quote
  #2  
Old 04-16-2011, 02:53 PM
utu utu is offline
Approved Member
 
Join Date: Mar 2008
Posts: 52
Default

the needles jump in turbulence, misfiring and other accidents. In my opinion the misfiring is a problem (but I don't know the cause).
Reply With Quote
  #3  
Old 04-16-2011, 03:10 PM
flyingblind flyingblind is offline
Approved Member
 
Join Date: Oct 2009
Posts: 255
Default

There is probably only one way to resolve differences regarding such minutia of realism is to try and find some of the last remaining pilots who actually flew the planes. Sit them down and show them both versions and ask them which one in thier recollection seems more accurate. Any one have a suitable grandad or great grandad?
No, I can't prove the jumping needles are accurate any more than anyone can prove they aren't. From my experience of mechanical speedometers and rev counters there is more likely to be erratic movement than none at all. Certainly such movement would be the result of external forces on the instrument rather than inaccuracies within it so movement would vary accordingly. How much is down to the developers.
Reply With Quote
  #4  
Old 04-16-2011, 03:15 PM
meplay meplay is offline
Approved Member
 
Join Date: Sep 2010
Posts: 254
Default

Quote:
Originally Posted by ICDP View Post
The jumpy needles pre patch were excessive, they did need toned down a lot. Having said that jumping needles is accurate in mechanical instruments.

Have a look at the MP guage at 5:45 in this Mustang video, it is jumping around quite a bit. Other instruments are steady but MP is jumping, so some needle shake is accurate. It needed toned donw, not eliminated.

They will be getting the sounds right then
Reply With Quote
  #5  
Old 04-16-2011, 03:55 PM
billeinstein's Avatar
billeinstein billeinstein is offline
Approved Member
 
Join Date: Mar 2011
Location: Shanghai
Posts: 11
Default

I think every gauge has different delay or reaction time when the parameters is changing. Some gauges like engine RPM are easier to jump, but others are not, such as IAS and VVI gauges, i guess.
Reply With Quote
  #6  
Old 04-16-2011, 04:05 PM
GOA_Potenz GOA_Potenz is offline
Approved Member
 
Join Date: Feb 2010
Posts: 210
Default

Change whatever you want, but always pointing into more realism, not following the whinning of someones that want to get what they see in movies.
Reply With Quote
  #7  
Old 04-16-2011, 04:10 PM
fruitbat's Avatar
fruitbat fruitbat is offline
Approved Member
 
Join Date: Jan 2010
Location: S E England
Posts: 1,065
Default

18 pages whining about needles and a slight change in neg g, yet no one gives a crap that you can't get any of the planes anywhere near there service ceilings and indeed even to the operational heights that the battle was fought at, due to a fundamental bug, go figure.

yeah realism for teh win.
Reply With Quote
  #8  
Old 04-16-2011, 04:17 PM
bongodriver's Avatar
bongodriver bongodriver is offline
Approved Member
 
Join Date: Mar 2011
Location: United Kingdom
Posts: 2,546
Default

I wouldn't mind betting that if the engine spluttering thing gets fixed the bouncy needles will be magically fixed too....
Reply With Quote
  #9  
Old 04-16-2011, 09:53 PM
IvanK IvanK is offline
Approved Member
 
Join Date: Oct 2007
Location: Australia
Posts: 886
Default

Service ceiling issues have been directly brought up with Devs as a HIGH priority element to address.
Reply With Quote
  #10  
Old 04-16-2011, 04:21 PM
41Sqn_Banks 41Sqn_Banks is offline
Approved Member
 
Join Date: Oct 2007
Posts: 644
Default

Quote:
Originally Posted by fruitbat View Post
18 pages whining about needles and a slight change in neg g, yet no one gives a crap that you can't get any of the planes anywhere near there service ceilings and indeed even to the operational heights that the battle was fought at, due to a fundamental bug, go figure.

yeah realism for teh win.
There is no misfire, no black smoke and no delay until full power is restored anymore. I wouldn't call this "slight".

Of course you are right about the high altitude issue, but it is pretty sure that this will be fixed sooner or later. IMHO there is no need to worry about it.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:57 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.