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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #231  
Old 04-16-2011, 12:01 AM
BadAim BadAim is offline
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Quote:
Originally Posted by IvanK View Post
The Dev team take into account the serious concerns of all posters and players. These are then verified using the best possible resources available to them. There are some very experienced aviators providing input.
That's all any of us want (at least as far as I can determine). That's certainly all I want. I don't give a crap what the plane I'm flying does, so long as it's as close as possible to what the real on would have done in the same situation, how to fix it is my problem. (just like it was for the real pilots)
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  #232  
Old 04-16-2011, 12:14 AM
jt_medina jt_medina is offline
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I have noticed less framerate using complex engine management until 10 frames less.
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  #233  
Old 04-16-2011, 12:20 AM
scissorss scissorss is offline
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Wow, great patch. No stutters and smooth as butter for me. Good job guys!
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  #234  
Old 04-16-2011, 12:20 AM
JG14_Jagr JG14_Jagr is offline
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Default Multi Core

Multi Core seems to be working.. my primary Core was at about 60% while another core was around 40 and the other 2 at 35 or so.. obviously it was changing quite a bit over time, but its working. Also, the Affinity Mask line in the conf.ini seems to not matter.. I had it set previous then put a semi colon back in front and no change in performance that I could see.
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  #235  
Old 04-16-2011, 12:28 AM
janblanc janblanc is offline
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after patching to 14072beta:

fps slightly better than previous patch, stuttering is a lot better. Still not getting if sli is really working or this is a sort of compatibility mode. one big issue is that sometimes (apparently random) while in a dogfight HUGE freezes come up. i thought it was when bombers were around, but have just had it in 6 on 6 furball between hurricanes and g50s.

Force Feedback still broken

Coastal areas still messed up, buildings and trees draw over sea, then ground appears under them, then it disappears again.

As before, antialiasing settings don't seem to effect graphics. What comes out seem a very low to null antialias setting (how would be fps affected if aa was really on?).

ps, i 'm not very interested if some whiners have problems reading the instruments needles, all i'd like is to have the closest match to what was really on a given plane
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  #236  
Old 04-16-2011, 12:39 AM
Kankkis Kankkis is offline
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Thanks Devs, now this game is really really enjoyable, i'll just love it, no bad stuttering at all anymore, just played multiplayer, smooth as silk. Really nice.

Kankkis
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  #237  
Old 04-16-2011, 12:58 AM
Hunger Hunger is offline
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Thumbs up I celebrate the patch

An old song fitting the patch and the effort of the team.






Regards Hunger
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  #238  
Old 04-16-2011, 01:13 AM
JG14_Jagr JG14_Jagr is offline
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Just flew a mission on teh Angels and Airspeed server, 1920X1200 with All settings to HIGH except SHADOW OFF. Was getting no stutter and 45-50 fps fighting on the deck over Abbeville.. smoked a 110 and a 109E3 and then landed on the beach... Was outstanding... What a visual experience with the dusk lighting etc... amazing..

Also, in the MkII Spit I had the MIX set to full, the Prop pitch at around 80% and the Throttle mabye 85% and I was getting 2650 RPM's and with the Radiotor wide pen I flew the whole mission and never had an issue with it.. got decent performance and no cooling issues..
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  #239  
Old 04-16-2011, 01:28 AM
Skoshi Tiger Skoshi Tiger is offline
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Downloading the patch now. Thanks dev's!

I wonder if it would be a compromise to tie the electronic tacometer into the CEM setting. If you have CEM off you get the smooth electronic taco and if have CEM on you get the authentic mechanical one?

From driving my 1972 Valiant Charger, I'm use to the bouncing speedo needle so it doesn't bother me!

Cheers!
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  #240  
Old 04-16-2011, 02:11 AM
Blackdog_kt Blackdog_kt is offline
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I didn't have time to test it thoroughly yet, but it's a big improvement on my rig.

I use an i7 920 at stock clock speeds (2.7 Ghz), Asus P6T deluxe motherboard, 3 GB of DDR3 RAM in triple channel and an Ati 4890 1GB graphics card, running win7 pro x64.

My resolution is 1680x1050. Before the patch i was running most settings in the medium-low spectrum. With the beta patch i turned off SSAO and reduced textures from original to high or medium, kept model and damage decals at high, but i also increased land shadows, forests, building amount and building draw distance from low to medium (grass, cockpit shadows and roads are on just like before the pach).

So, i effectively reduced my texture resolution for the scenery and turned off SSAO while increasing other settings. I tried two scenarios to test the load on my system and the results were significantly increased frame rates. Mind you i don't run with the FPS display on, i just go by eye and feel and see if it feels smooth to me or not. Well, it was noticeably smoother, much more stable and fluid.

For the "heavy load" scenario i tried the London sightseeing quick mission first and while i did get some pauses when new batches of buildings were being rendered (but not on every single instance like before), i could actually fly, navigate and maneuver the aircraft to a degree that allowed me to do aerobatics and pass under the Tower bridge without trouble.

Then i tried some dogfights over water, because i wanted to judge how it behaves when rendering aircraft, as i was getting stutters even over water when getting close to bombers or using the zoom view. I ran a few bomber intercept missions against dorniers with a total of 15 aircraft in the air and the results were excellent. Apart from the initial caching/loading, everything is smooth as silk.

The caching also happened pre-patch but it took 1-2 minutes to sort out and i would still get the occasional stutter and overall lower and less consistent frame rates. With the new patch it seems like it's scheduling things in a much more efficient manner. I can still perceive the odd pause here and there, but now the FPS is high and consistent enough that i can execute a head-on pass, aim, attack and evade the on-coming collision whereas pre-patch i would get a 1-2 second pause if i did this upon spawning in the mission and it would usually end in a collision.

I expect that when fighting over land things will be somewhere in-between these two scenarios and since i can turn down a couple of settings back to low i'm confident i'll probably maintain playable FPS all around. Also, a big source of stutters pre-patch was changes in what was being rendered on screen...when using head tracking i would get a very noticeable increase in stutters due to the view changing fast. This is now almost completely eliminated and has enabled me to really enjoy the test sorties i've flown today.

There's still obviously stuff to do to make it even better, but overall this patch has been a tremendous improvement for me and took the sim from semi-playable under specific conditions to definitely playable under most reasonable scenarios on my rig.
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