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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-15-2011, 11:35 PM
IvanK IvanK is offline
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To those stating things like bring back the bouncing tacho needles etc because they were more realistic etc sorry but that is BS.

Real pilots are providing input. in this case the input comes from a current Spitfire MKVII and MKXVI pilot.

The alteration of the G cut out comes from multiple pilots, a Merlin and DB601/605 engine restorer, a current Hurricane II, Spitfire II pilot and a Hurricane I pilot. So before you start making sweeping statements like the devs are responding to 'the few' whinners then check your facts.

The devs have direct access to a number of current warbird pilots. One for instance is current on the following types:

Winjeel,Wirraway,Spitfire MKVII and MKXVI, P51D,P40E,P40F,Hudson,Harvard, and Vampire.
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  #2  
Old 04-15-2011, 11:39 PM
41Sqn_Stormcrow
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@Ivan:

Mh. With all respect: then I don't understand Luthier's initial post concerning the content of this patch. Reading these lines it obviously gives the impression than the dev team actually did take into account remarks of several players.

That's what Luthier wrote:
Quote:
Originally Posted by luthier View Post
Hi everyone,

[...]
AIRCRAFT

* Completely removed overload assessment from carburetters. Rolls-Royce engines will now cut if overload is negative, and will not cut if it is positive. (old values were sneezing at .5G, and cut-out at .25 which we felt were dead on, but this apparently confused most of the players)
[...]
* Replaced every tachometer in every British and Italian plane with an electrical type, since some people find needle movement on the mechanical type not what they expected.
[...]

Last edited by 41Sqn_Stormcrow; 04-15-2011 at 11:41 PM.
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  #3  
Old 04-15-2011, 11:51 PM
BadAim BadAim is offline
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Quote:
Originally Posted by IvanK View Post
To those stating things like bring back the bouncing tacho needles etc because they were more realistic etc sorry but that is BS.

Real pilots are providing input. in this case the input comes from a current Spitfire MKVII and MKXVI pilot.

The alteration of the G cut out comes from multiple pilots, a Merlin and DB601/605 engine restorer, a current Hurricane II, Spitfire II pilot and a Hurricane I pilot. So before you start making sweeping statements like the devs are responding to 'the few' whinners then check your facts.

The devs have direct access to a number of current warbird pilots. One for instance is current on the following types:

Winjeel,Wirraway,Spitfire MKVII and MKXVI, P51D,P40E,P40F,Hudson,Harvard, and Vampire.
Ivan, I don't think anyone has said that they want the bouncy needles back because they're more realistic, They are saying to bring them back if they're more realistic. Same with the engine cutout/smoke.

I should think that you would be the first to agree that all of the planes in your final list are completely irrelevant to this sim. The Hurri I & II, and the Spit II pilot's input would be completely valid though, while not necessarily correct. If these planes have been updated over the last 60 years, the particular issues are some of the most likely ones to be addressed. I only say this to urge caution in assessing the work that Maddox games have done. I should think that they based their original simulations of the gauges and engine characteristics on something other than guesses.
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  #4  
Old 04-15-2011, 11:57 PM
BadAim BadAim is offline
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OK, on to the assessment of the patch.....

I deleted the Mods and installed the patch and found the overall performance to be good but not quite as good as with the Mods (all three-no ssao, -lotex, and -nonipmap). granted I have not done a bunch of testing yet.

I had the problem with missing building as well, when I bumped my building textures from med to high they came back, but I doubt that this helped my performance any, so the missing med building textures are definitely an issue.

I'll post again as I have more flying time.
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  #5  
Old 04-16-2011, 06:20 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by IvanK View Post
To those stating things like bring back the bouncing tacho needles etc because they were more realistic etc sorry but that is BS.

Real pilots are providing input. in this case the input comes from a current Spitfire MKVII and MKXVI pilot.

The alteration of the G cut out comes from multiple pilots, a Merlin and DB601/605 engine restorer, a current Hurricane II, Spitfire II pilot and a Hurricane I pilot. So before you start making sweeping statements like the devs are responding to 'the few' whinners then check your facts.

The devs have direct access to a number of current warbird pilots. One for instance is current on the following types:

Winjeel,Wirraway,Spitfire MKVII and MKXVI, P51D,P40E,P40F,Hudson,Harvard, and Vampire.
The changelog is to be blamed. If it were written that changes were made because of additional info, then it wouldn't look like game was dumbed down for confused whining players.
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Old 04-16-2011, 06:26 AM
Peril Peril is offline
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Quote:
Originally Posted by ZaltysZ View Post
The change log is to be blamed. If it were written that changes were made because of additional info, then it wouldn't look like game was dumbed down for confused whining players.
Yes, perhaps that Russian to English translation need to be made. Happy if changes were because of additional info, NOT happy is it was because of Gen Y complaining it was 'too hard' (as inferred in the change log).

PS this update has made the game 'finally' flyable on my system. SSOA was the fix I needed, have now enabled shadows because I have so much fps to spare and almost no stuttering now.

Specs. in sig.

Thanks 1C a good patch in response to the issues we had.

Last edited by Peril; 04-16-2011 at 06:29 AM.
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  #7  
Old 04-16-2011, 06:45 AM
catar catar is offline
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This is what I'm getting. Instead of buildings I have See containers popping in front of me using Nvidia beta drivers 270.51 system in my sig

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  #8  
Old 04-16-2011, 07:58 AM
Maltus Maltus is offline
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Quote:
Originally Posted by catar View Post
This is what I'm getting. Instead of buildings I have See containers popping in front of me using Nvidia beta drivers 270.51 system in my sig

I have same problems and same drivers ¿maybe the drivers?, dont think so, some people with ATI videocard have the problems too.
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Old 04-16-2011, 08:02 AM
MadTommy MadTommy is offline
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Quote:
Originally Posted by Maltus View Post
I have same problems and same drivers ¿maybe the drivers?, dont think so, some people with ATI videocard have the problems too.
I'm using these beta drivers.. not seen this issue.

Regarding patch: Great to see the server browser working.. not seen much performance increase. I've got good fps, but still get stuttering when at tree top.

Game is playing great for me.. its just tree top flying needs work.

Dual core E8400 @ 3.6 Ghz, GTX 480, 4 GB (1066) Ram, SSD, x-fi extreme music sound card.
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  #10  
Old 04-16-2011, 08:26 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by MadTommy View Post

I'm using these beta drivers.. not seen this issue.

Regarding patch: Great to see the server browser working.. not seen much performance increase. I've got good fps, but still get stuttering when at tree top.

Game is playing great for me.. its just tree top flying needs work.

Dual core E8400 @ 3.6 Ghz, GTX 480, 4 GB (1066) Ram, SSD, x-fi extreme music sound card.


its as the video shows for me too... nonetheless the patch is a good effort in the right direction

one thing though... running a Quick Mission and then exiting and restarting that same Quick Mission, on occasion, has some of the engine control settings as they were in the previous Mission
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