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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#141
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#142
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Yes, I tried everything on low / off.
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#143
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oh! the cursor (little black lines waiting for text input), seem to have gone bye-bye
great cistern (fuel depot) explosions, though smoke and flame drop the FPS right down to the 10's... yes, the plane catches fire passing through it and diving blows the fire on the wings, etc, out
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. Last edited by Wolf_Rider; 04-15-2011 at 06:34 PM. |
#144
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Wow! Wow! Wow!
This patch is the shit! I previously said that this game must be playable on medium settings on a midrange rig that is 2-3 years old. That day is now! I set all stuff to the default "medium" setting and then increased model detail to high. Now EVERYTHING can be done with the fps I feel that a game like this "deserve" on an old rig like mine... I did the bomber intercept mission over London in the Spit hunting those pesky He 111. I shot down two with the fps staying between 20 and 30 over London and rising to 40-50 when chasing them over the Thames Estuary. TOTALLY playable. Felt like IL2 most of the time! I recorded this video to show the preformance. And then Fraps steals a lot of fps! Could not dream of this two weeks ago ![]() Video doing the standard "below the Tower Bridge thingy" ![]() My old system: Core 2 Duo E8400@3.3 GTX275 GPU 6GB DDR2 Windows 7 x64 |
#145
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Damn, seems I am the only one who cannot apply the patch. Can you tell me what I do wrong?
I put the IL2COD_14072.rar-file into the il-2 sturmovik cliffs of dover folder under Steam and then I right-click on the file and say "extract files". Then I get 22 error messages saying "cannot delete output file" (with a specification of the file). And the sim isn't updated.... ![]() |
#146
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Not sure if it's a bug from this patch as I didn't try it before - but I went online, took a 110 and while taxiing opened canopy - stopped, closed it, took off - then later noticed when in flight that although the side windows had come back up , the sunroof was still open....
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#147
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Well that patch works very well!
![]() The only errors so far has been on some occasions (~25% of the time) that the grass or ALL building or both will be missing from the world space, so you either have to quit the game and restart it or exit the mission/.trk/etc then enter the video options and press ok (without changing anything) then wait in the main menu until the music starts before reloading the mission/.trk/etc. edit to above: also exiting to the main menu then reloading the mission/.trk/etc has the same effect most of the time ware as also going to the video options and press ok (without changing anything) works all of the time before reloading the mission/.trk/etc. & Wile the method of displaying buildings now much further away & switching LOD’s of buildings is a vast improvement on the old method, in towns of ~300+ buildings at low level I see quite a lot of light brown etc buildings which are nothing more than 12 triangle rectangular boxes (lowest detail LOD) even though other buildings much further away are showing a higher detail LOD. Image attached below though not the best example of it! shot_20110415_174753.jpg With respect to “shutters” caused by buildings and how LOD’s etc were handled there is ~85% reduction “shuttering”, that is to say the duration of each “shutter” is significantly reduced and the amount of individual “shutters” is significantly reduced when below 100m AGL over a large town ![]() Performance v1 vs. v2 vs. v3 beta patch with like for like settings (SSAO = on & original texture detail) 1280x720 V1 test1 benchmark 160sec = Frames 8609, Min 28, Max 79, Avg 53.806 V2 test1 benchmark 160sec = Frames 9946, Min 39, Max 78, Avg 62.163 V3 test1 benchmark 160sec = Frames 11448, Min 49, Max 85, Avg 71.550 V3 test1 benchmark 160sec no SSAO = Frames 15001, Min 55, Max 113, Avg 93.756 1600x900 (AA = off) V1 test1 benchmark 160sec = Frames 7614, Min 26, Max 62, Avg 47.588 V2 test1 benchmark 160sec = Frames 7891, Min 31, Max 61, Avg 49.319 V3 test1 benchmark 160sec = Frames 8913, Min 43, Max 67, Avg 55.706 V3 test1 benchmark 160sec no SSAO = Frames 13371, Min 53, Max 102, Avg 55.706 V3 test1 benchmark 160sec with AA @ x2 = Frames 8065, Min 41, Max 59, Avg 50.406 1280x720 V2 test3 benchmark 160sec = Frames 8095, Min 25, Max 91, Avg 50.594 V3 test3 benchmark 160sec = Frames 9335, Min 39, Max 93, Avg 58.344 V3 test3 benchmark 160sec no SSAO = Frames 11815, Min 41, Max 125, Avg 73.844 Game settings (unless otherwise noted in above benchmarks): settings.jpg System:I7-920 (@ default) 6gb ram (3 x 2gb) GF GTX275 (@ default with 270.51 drivers) Win 7 pro 64bit Last edited by b101uk; 04-16-2011 at 03:30 PM. Reason: corrected "V2" as "[u]V3[/u]" added 1600x900 V3 test1 with no SSAO, also see "[U]edit to above:[/U]" |
#148
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thank you for proving right the people who bought the game pre-releasted on steam and stayed the course inspide off all the doubts around it ...
Last edited by 2033cyborg; 04-15-2011 at 06:28 PM. |
#149
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Freycinet, I used 7-Zip, extracted the two folders then dropped them into the correct locations (where the ones that need to be changed are stored). Windows overwrites the existing files that need to be replaced and leaves any others untouched.
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#150
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