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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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It will be MORE moddable, and very quickly..the SDK will not require all the reverse engineering that was needed for IL2
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MSI P67A-65D Intel i5 2500K @ 4.2 Gig 8 Gigs Corsair DDR3 1600 RAM XFX 6970 Video Card Win7 64 Bit Home Ed ATI 12.3 Driver Package WD Caviar 7600 RPM HDD ATI CCC at DEFAULT settings |
#2
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Now thats the best news i've heard all day, thanks for the heads up gflinch
![]() And for anyone that hasnt heard Jafa's work : http://www.youtube.com/user/jafaem?b.../0/vkqXC2oUGqI ![]() Last edited by Shado; 04-14-2011 at 05:40 PM. |
#3
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And that is how i want my spit to sound
http://youtu.be/vWk2GI63kWk Not like it is now, a wet fart ![]() And while im at it give me that skin lol |
#4
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Oleg himself stated prior to the release that the development video sounds were place holders and we wouldn't hear the proper ingame sounds until the sim was released.
We did question this and now we know why,there were no realistic engine sounds ,the place markers are still there and they still sound like il2 lawn mowers ![]() Those pieces of work are incredible,100% better than il2 and what i've read and heard about this sim. |
#5
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Jafa's sounds are magnificent.
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#6
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Wow those do sound amazing.
I may have to install IL2 1946 on my new pc with some mods, I always played it vanilla. Here's my question. If you have engine trouble or engine damage with these modded sounds, is that modeled as well? Or will it just play the stock recorded loop of a healthy engine over and over no matter what levers or damage has occurred? Hope this person keeps up the great work. Well done. |
#7
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HOLY MOTHER!!! THIS IS IT guys we NEED to get OLEG to listen to these sounds! i cant believe it! how is it posible that oleg and crew have such cruddy sounds when one guy can make these magnifcant sounds??? we can only hope that we can get these to install over or crappy vanilla sounds.
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#8
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@Kestral79: My understanding of his work is that these are not 'canned' sounds. What I mean is they are worked into the current (1946) sound engine, it uses the doppler effect and sound warping that is in the sound engine. He has improved the samples that it takes from to create the engine sounds, etc. It will change RPM, flyby, etc as the environment changes, I don't know how many different samples are needed for all the nuances of each engine to make it real, I know there are quite a few, and the sound engine accommodates, quite a bit of variation. One thing I do know, talking to Jafa, its not plug an play, there is alot of finessing to get them to sound just right, and the sound engine has its limitations, but over all, he really has done really well with what he is working with.
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