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#11
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Take a look and see if there is anything in there for you.
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#12
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so
the difficulty AntropomorphiControl 0 and difficulty AnthropomorphicControl 0 and difficulty AntropomorficControl 0 does not work... any ideas? |
#13
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difficulty AntropomorphicControl 0
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#14
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Thank you kindly.
I actually had it spelled out correctly on my .cmd file (AntropomorphicControl 0) but another parameter CockpitAlwaysON 1 (instead of CockpitAlwaysOn 1) was messing the sequence and the Antro command was not going through. Much appreciated your response that made me look more carefully ![]() |
#15
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Blackrat, you need to supply those logs, your mission and setup info to 1C as there is many exceptions within those logs that need addressing.
Those sort of exceptions can be the cause of lag, stutters and generally crappy performance. |
#16
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where is the game keeping the logs? i cant find them anywhere
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__________________
Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#17
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timeout 60000 missLoad basic40.mis
it does nothing ![]() EDIT got it to work...some what proper format is timeout 60.000 ( =1 minute)
__________________
Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT Last edited by Thee_oddball; 04-14-2011 at 12:30 AM. |
#18
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![]() Quote:
![]() I set the LOG on in my console.cmd file and LOGTIME on too before the mission starts console LOG on console LOGTIME on missLoad *.mis battle start This creates a log.txt file with times where you put the missions. |
#19
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Nope timeout doesn't work as I hoped, I am assuming it gives a pause between commands in console.cmd
format is timeout <timeout in ms> <command name> [<params>] Typing in the dos box timeout 60.000 missLoad mission.miss Gives an error Command not found: missload mission.miss after 60 seconds, so the timeout is working with direct entry. using the following in console.cmd file missLoad 128Bobv1_3.mis battle start timeout 60.000 chat Mission changes in 1 minute ALL timeout 60.000 battle stop missLoad 128Bob.mis battle start Results in everything executing but no timeouts so it executes one line straight after the other. Frustrating or what, but then I am no IT programmer. |
#20
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Hang fire until next patch this weekend, more info about server contained with it.
Anyway, In old versions there is no decimal in the timer number, just ms(miliseconds) Also you are better to drive files with the mission load parameters within it, then another timer to open next file. If you get clever you could possibly index through a list. For whats its worth, its not worth getting to hung up on it, Wildwillie is very capable of whipping up a nice little java server app, what he needs is data though from server operation logs. To be ideal though logs need documentation, ie players do a set sequence of stuff. bit painful, however important as tying the event with what actually happens allows correct programming of server controller. |
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