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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #11  
Old 04-13-2011, 04:54 PM
Blackrat Blackrat is offline
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Take a look and see if there is anything in there for you.
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File Type: zip logs.zip (26.6 KB, 29 views)
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  #12  
Old 04-13-2011, 06:22 PM
KDN KDN is offline
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so
the difficulty AntropomorphiControl 0
and difficulty AnthropomorphicControl 0
and difficulty AntropomorficControl 0
does not work...
any ideas?
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  #13  
Old 04-13-2011, 07:23 PM
Blackrat Blackrat is offline
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difficulty AntropomorphicControl 0
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  #14  
Old 04-13-2011, 07:53 PM
KDN KDN is offline
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Thank you kindly.
I actually had it spelled out correctly on my .cmd file (AntropomorphicControl 0) but another parameter CockpitAlwaysON 1 (instead of CockpitAlwaysOn 1) was messing the sequence and the Antro command was not going through.
Much appreciated your response that made me look more carefully
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  #15  
Old 04-13-2011, 08:15 PM
Smokeynz Smokeynz is offline
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Blackrat, you need to supply those logs, your mission and setup info to 1C as there is many exceptions within those logs that need addressing.

Those sort of exceptions can be the cause of lag, stutters and generally crappy performance.
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  #16  
Old 04-13-2011, 11:29 PM
Thee_oddball Thee_oddball is offline
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where is the game keeping the logs? i cant find them anywhere and i have set to 1 in confs
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  #17  
Old 04-13-2011, 11:38 PM
Thee_oddball Thee_oddball is offline
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timeout 60000 missLoad basic40.mis

it does nothing is this formatted correctly?

EDIT
got it to work...some what proper format is timeout 60.000 ( =1 minute)
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Last edited by Thee_oddball; 04-14-2011 at 12:30 AM.
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  #18  
Old 04-14-2011, 06:29 AM
Blackrat Blackrat is offline
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Quote:
Originally Posted by Thee_oddball View Post
timeout 60000 missLoad basic40.mis

it does nothing is this formatted correctly?

EDIT
got it to work...some what proper format is timeout 60.000 ( =1 minute)
Great one, I have been playing around with that all day yesterday and couldn't get it to work, so it lies when it says it is in milliseconds .

I set the LOG on in my console.cmd file and LOGTIME on too before the mission starts

console LOG on
console LOGTIME on
missLoad *.mis
battle start

This creates a log.txt file with times where you put the missions.
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  #19  
Old 04-14-2011, 07:41 AM
Blackrat Blackrat is offline
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Nope timeout doesn't work as I hoped, I am assuming it gives a pause between commands in console.cmd

format is

timeout <timeout in ms> <command name> [<params>]

Typing in the dos box

timeout 60.000 missLoad mission.miss

Gives an error Command not found: missload mission.miss after 60 seconds, so the timeout is working with direct entry.

using the following in console.cmd file

missLoad 128Bobv1_3.mis
battle start
timeout 60.000
chat Mission changes in 1 minute ALL
timeout 60.000
battle stop
missLoad 128Bob.mis
battle start


Results in everything executing but no timeouts so it executes one line straight after the other. Frustrating or what, but then I am no IT programmer.
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  #20  
Old 04-14-2011, 10:12 AM
Smokeynz Smokeynz is offline
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Hang fire until next patch this weekend, more info about server contained with it.

Anyway, In old versions there is no decimal in the timer number, just ms(miliseconds)

Also you are better to drive files with the mission load parameters within it, then another timer to open next file. If you get clever you could possibly index through a list.

For whats its worth, its not worth getting to hung up on it, Wildwillie is very capable of whipping up a nice little java server app, what he needs is data though from server operation logs.

To be ideal though logs need documentation, ie players do a set sequence of stuff. bit painful, however important as tying the event with what actually happens allows correct programming of server controller.
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