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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

 
 
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Old 10-12-2007, 10:18 PM
tulan tulan is offline
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Join Date: Oct 2007
Posts: 6
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dude, you suck?

Seriously though me and my 3 friends who have the game beat the first mission for both sides on gold on hard with no problems.

1-Knights are fine, you want them to become overpowerd IMO they do serious damage vrs sevral types of enemys and the other types get a bonus fighting them.



2-Armored works fine not seen any problem with it.

3-I agree with this the city AI is sorta lame sometimes they come out to fight heavy troops and die and then sit back while archers and range beats them up.


4&5- Archers are fine, if you give them more range they become broken, the idea is for you to keep them safe(btw archers can be 1 shoted by most knight units) Bows get unlimted assisting when your troops get attacked and there nearby, xbows get 1 attack.


6-All Air seem to a bit powerfull vrs ground units but at the same time they can be killed very fast with some range attacks.



7-Sounds like you didnt go far in the game, those scouts later do little damage vrs alot of the armored troops and can easly get 1-2 shoted by heavy hitters.


8- river crossings are fine, but i agree bridges should not give you the same neg.
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