![]() |
|
#1
|
|||
|
|||
![]() Quote:
__________________
Find my missions and much more at Mission4Today.com |
#2
|
|||
|
|||
![]()
Sometimes the individual aircraft might also make a difference. For instance, if I'm flying a plane like the early Zero, or an Emil, I'll set my nose guns out to .300 and the wing cannons to .200. This allows me to 'nibble' on longer range targets with my machine guns but still have my cannons zeroed at a more effective range for them (and the nose guns will still be close anyway). If I'm running a Friedrich or later with all the guns in the nose I'll just run them all at .300 or for instance a Spitfire which has cannons that can "reach out and touch someone" I'll also set the convergence out more.
I guess what I'm saying is that part of the fun of this gig is learning more about the different plane types and where their weapons work best. Beyond that the best advice I can give you is to stick with just a few types at first that really suit your temperament and really get good with them, then slowly add new types and adjust your style to suit. For instance if you enjoy a good "knife fight in a phone-booth" you're going to want to fly planes like the Zero or the Hurricane. If you like to cruise around in the stratosphere and pick out your target and pounce like an eagle an FW190 or a P51 is for you. Different fighting styles will also dictate how you set your control curves; if you like to 'Boom 'n Zoom' your going to want a "softer curve", where as you will want that stick as tight as you can get it for 'knife fights'.
__________________
I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit Last edited by BadAim; 04-12-2011 at 12:43 AM. |
#3
|
|||
|
|||
![]()
I prefer using linear curves for all axis, ie. all-100 in the in-game settings, no filtering, no dead band. This has the advantage of always having the same reponse per stick move, regardless of trim settings.
It might feel tricky first, though, as its more sensitive than default settings in the middle area. |
#4
|
||||
|
||||
![]()
turned the sensitivity up on my rudder pedals, changed convergence to 150, and set up 3 buttons (one wide, normal, gunsight) it's working out great, blew the wings right off a couple planes tonight, got mine blown off too but I feel like I've leveled the playing field a little, freetrack is still hard, wouldn't think of flying without it but it's really difficult to turn you head sideways and look at the screen, or when you try to look behind and up, thanks for all your help
![]() |
#5
|
||||
|
||||
![]()
my boom and zoom sucks still, everyone plays soooo low, tried p51 but blackout pulling g's, need to work on my throttle control. wish there were more video tutorials, saw one on gunnery teaching lead which really helped, was funny also, would be cool to see some on prop, throttle, dive angle, landing, everything. anybody know where some vids like that are?
|
#6
|
||||
|
||||
![]()
My MSFFB2 is almost 10 years old and is a bit worn, so I use a completely different scale. 1, 4, 9, 16 etc. Otherwise the smallest movement jerks my plane way past my intended aiming point. It's tricky as well but I have more success that way. I zoom in & out on the fly, using buttons 3 & 4 on my stick, using joytokey repeating 25 times per second, pushing the keyboard buttons I configured to increase or decrease the zoom in small steps. Very smooth. I have convergence at 200 meters because I don't like the collateral damage when a plane blows up in my face.
__________________
Insuber said: 1% of facts, 35% of passion, 19% of testosterone, 50% of intellectual speculation = Il2 fan cocktail is served, better with a drop of Tobasco ... |
#7
|
|||
|
|||
![]()
If you want real boom and zoom... (not that american .50 crap), take a FW190
|
#8
|
|||
|
|||
![]() Quote:
Also, never take more than 50% of fuel in Mustang. Its maneouverability changes dramatically as fuel drops below, say, 40 or 30%, which still gives you about the same flying time as a Bf 109 with full tank! |
#9
|
|||
|
|||
![]()
I only go on full switch servers so no icons or distance markers. I tend to fly mainly Brit fighters with convergence at 200ft and use the gunsight ring to establish distance. I also prefer to use separate triggers for cannons and Machine guns. I think you have to find what suits you best and what works with the weapons loadout you have.
Freetrack: Very personal regards setting movement but I set my axis curves with a small deadzone with slow initial movement then rapid acceleration to 6. I use the 4 way POV to toggle WIDE VIEW (page down) and 'Toggle gunsight' which drops you into 2 DOF (if using 6DOF) and also brings you closer to the gunsight without zooming in (which I cant get on with due to the 'headshake' effect and is very similar to CoD even though this command is mainly for fighters that have off-set gunsights). I found MP a steep learning curve and low altitude Dogfights a waste of time - many of the better flyers use altitude and just bounce you as a sitting duck Last edited by SEE; 04-14-2011 at 04:51 PM. |
![]() |
Thread Tools | |
Display Modes | |
|
|