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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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EpilepsyFilter=1 [window] DepthBits =24 StencilBits=8 DrawIfNotFocused=0 SaveAspect=0 Render=D3D10_0 width=1280 height=1024 posLeft=0 posTop=0 ColourBits=32 FullScreen=1 ChangeScreenRes=1 Frequency=60 [NET] speed=100000 localPort=27015 serverName=My Server serverDescription=IL-2 Sturmovik: Cliffs of Dover serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 maxPlayers=16 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] tickLen=30 ;ProcessAffinityMask=2 maxTimerTicksInRealTick=20 ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 DisableIME=0 culture=en-GB [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=0 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=1 LandShading=1 LandDetails=1 Sky=3 Forest=2 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=1 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=-1 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=1 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=0 MeshStatics=1 MeshStaticsDetail=2 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 TexFlags.FastTransparency=1 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=1 im getting 70fps with kegetys mod but it still stutters and the sound is broken,loads of things wrong with it,if its not fixed in the next patch,im gonna get a refund and be done with it tbh,even though i know it will be fixed it may be good while before it is fixed(like 6 months). |
#2
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#3
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any word on when we might get the next patch?
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#4
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Actually mate i get better performance with it on strangely...wierd man.
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#5
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I think you'll find a lot of people that have played this game series for a LONG time are willing to help, but the "If I don't get what I want I'm going to take my ball and go home" attitude isn't going to win you are sympathy here
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MSI P67A-65D Intel i5 2500K @ 4.2 Gig 8 Gigs Corsair DDR3 1600 RAM XFX 6970 Video Card Win7 64 Bit Home Ed ATI 12.3 Driver Package WD Caviar 7600 RPM HDD ATI CCC at DEFAULT settings |
#6
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tried that one... no shadows make the image looks stark with no real improvement in stutter, except for buildings @ Low Detail and Low amount of.
basically stutters came when over buildings, even with trees @ 3 or -1 oh yeah... turn shadows off... sim says to restart... after restart and at desktop for a few seconds Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: launcher.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 4d6e3d08 Problem Signature 04: System Problem Signature 05: 4.0.0.0 Problem Signature 06: 4ba1dff4 Problem Signature 07: 2fd6 Problem Signature 08: 2a9 Problem Signature 09: System.ComponentModel.Win32 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 and from the Event Viewer Application: Launcher.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.ComponentModel.Win32Exception Stack: at System.Diagnostics.Process.StartWithShellExecuteEx (System.Diagnostics.ProcessStartInfo) at System.Diagnostics.Process.Start() at System.Diagnostics.Process.Start(System.Diagnostic s.ProcessStartInfo) at SAxrHC18kGYfA1LuctK.d78S2a1Oypw3l8jbY4W.SHxTOhJN27 bSvpIQc0CU(System.Object, System.Object) at SAxrHC18kGYfA1LuctK.d78S2a1Oypw3l8jbY4W.lulhQkp8N( SAxrHC18kGYfA1LuctK.d78S2a1Oypw3l8jbY4W, System.String[], System.String, System.String) at 14fevyfp9h0b2g25Khm.VPFLAafJEpSutpBmpVL.YrjN2UuHm( System.String[]) at maddox.Launch.Program(System.String[]) at Launcher.Program.Main(System.String[]) Faulting application name: Launcher.exe_Launcher, version: 1.0.0.0, time stamp: 0x4d6e3d08 Faulting module name: KERNELBASE.dll, version: 6.1.7601.17514, time stamp: 0x4ce7bafa Exception code: 0xe0434352 Fault offset: 0x0000b727 Faulting process id: 0xf18 Faulting application start time: 0x01cbf85a5c2fd01f Faulting application path: f:\program files (x86)\steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe Faulting module path: C:\Windows\syswow64\KERNELBASE.dll Report Id: 8250f1df-644e-11e0-9987-001b2152d602
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. Last edited by Wolf_Rider; 04-11-2011 at 04:10 PM. |
#7
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Nice with a patch, still can't find any servers though :/
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#8
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