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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 04-08-2011, 08:15 AM
335th_GRAthos 335th_GRAthos is offline
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Posts: 1,240
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I have already posted on the patch feedback thread, I do not know if it appropriate to re-post the same here, sorry if I shouldn't.


In Summary:
Beta patch much better, more eye-candy with less stutter.
Still VRAM is the limiting factor (personal opinion) if oyu put eye-candy on.
1280x is the right resolution to play (with eye-candy). Without (eye-candy) you should now be able to run much higher resolutions.
A tool to monitor your VRAM ressources may be usefull (GPU-Z or similar).

In detail:

- English version with English Beta does not start on my rig
- Russian version with Russian Beta is working
(yes, I have two - No, you do not get my extra activation codes)

I post these pictures because I can directly compare pre- and after-beta patch.
More pictures with higher settings to follow soon.

Flying window 1280x1024 using settings (no trees) as below
(screenshot from English version - same in Russian as they use the same conf.ini)

Game is definitively smoother no stutters at all
Same fps
Less VRAM used
1128MB before (look at the GPU-Z far right) vs 988Mb now (140MB RAM savings) NOT BAD
Interestingly enough, GPU usage is still 60%
My CPU load is much less 19% vs 30% before



THIS IS PHOTO UNPATCHED (ver. 13820) 3840x resolution, move sliders to the right to see the game


THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game



I hope this helps.
I will continue testing with higher settings...


Now increasing the settings to HIGH (I hope my Russian is correct)...looks Greek to me...


THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game


Only 33fps (photo shows 30 but it is 33)
THE GPU LOAD OF 53% IS WRONG, MY GPU WAS CONSTANTLY AT 73% WHILE FLYING!
Now the CPU load has also increased, 27%
No real stutters but it was noticable that the movement was NOT very fluid.

I must admit tht so much detail is a straight o v e r k i l l I will definitively not be using so much in my gam (I fly dogfghts not sightseeing...)
On the other side, with SLI this could be nice...

On the other side, inside the cockpit the situation looks BETTER !
Cockpit view is less wide than External view, this seems to make life easier.
28-30 fps and NO STUTTERS, VERY FLUID game, despite being low above the houses.
THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game



FINALLY the first shot with the GPU working at 77% percent
THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game




I did notice however something:
Flying over London with the same settings is not possible, too low fps.
But I noticed for the first time that the GPU clock speed changes !
Inside the cockpit, the GPU works at full speed (look at the GPU-Z information, Core, Memory and Shader clock)
THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game


External view, the GPU works at low speeds !!!! (look at the GPU-Z information Core, Memory and Shader clock)
THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game





~S~

Last edited by 335th_GRAthos; 04-08-2011 at 08:24 AM.
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