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Originally Posted by The Legendary Spitfire
AI planes do go down so quickly, if you do them enough damage then they seem to stall but can recover but they generally crash. Also I have noticed that firing well wide in Training can still produce damage on the AI. Unfortunately in multiplayer my bullets don't have homing properties. Also in multiplayer a player is constantly moving and so taking less damage but even if they fly in a straight line and you pepper them they still do seem to take such a long time to die. This is probably to let you complete the campaign without having to spend hours shooting one plane and yet not get frustrated when one bullet kills you in online.
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Its due to lag. I'm reasonably certain that the damage model is the same in realistic and sim, online and AI. Only in Arcade does it differ. If you manage to damage an AI while shooting wide it is posible you are shooting outside of your guns convergence range and just getting a lucky hit. On the other hand if I am getting the so called "rubber bullets" in an online game I can sometimes predict the lag in a boom and zoom and give an enemy a much larger deflection shot, my bullets fly infront of the plane but the plane recevies damage because that is where he actually is in his game before the lag. Now if you are on someones six and have lag its very difficult to predict the next move, which is why if someone is doing heavy avaisive you will have a lot of rubber bullets and there is not much you can do but keep shooting.