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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-06-2011, 07:53 AM
MadTommy MadTommy is offline
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Urrrfff labels & arrows indicating where planes are and what side they are on... I'm new to IL2 series, I REALLY hope that is not what most MP servers will look like, complete game killer for me.
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Old 04-06-2011, 09:39 AM
Jotaele Jotaele is offline
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Quote:
Originally Posted by MadTommy View Post
Urrrfff labels & arrows indicating where planes are and what side they are on... I'm new to IL2 series, I REALLY hope that is not what most MP servers will look like, complete game killer for me.
do not worry, lot of peoples will play full real, no labels, head movements, no outside view etc.
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Old 04-06-2011, 12:13 PM
MadTommy MadTommy is offline
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Originally Posted by Jotaele View Post
do not worry, lot of peoples will play full real, no labels, head movements, no outside view etc.


Excellent.. it is bloody hard to keep track of planes without these aids.. but for me that is 1/2 the challenge.. i'll get seriously owned on these full realism servers but i'll enjoy it! The amount of times a plane goes behind the frame of my cockpit and then pofff vanishes!
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Old 04-06-2011, 12:31 PM
Col.Flanders Col.Flanders is offline
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I don't have the game yet and this isn't a moan but I'm wondering - for straight dogfight MP missions, are we forced to play on these random island maps or is it possible to use the larger real world map? I know with co-ops that it'll all be possible with the FMB and I understand that it's more resource-intensive but the map in the vid looks more like the pacific in FB than anything else. Just seems to lack depth and substance. I want to have to make it back to real world xyz base rather than flying round Krakatoa all day long.
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