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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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it's hearing reports like this that are making me even more anxious to finally have it playable
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#2
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I noticed a couple of times after giving the AI a height advantage in a 1v1 dogfight between me in a Hurricane and the AI in a 109, that after a while the AI would stop climbing up and dropping down to boom and zoom me and would slow down enough for me to be able chase him down. At that point he'd still do some nice dodging manouvres, but it made me wonder if he might have over-worked his engine or something doing all that diving and climbing earlier, as he didn't seem to change what he was doing based on anything I did.
In 1946 he would have just kept booming and zooming and maintaining his height and speed advantage, all the while dragging me higher and higher if I were to follow. If I were to turn away while still in his proximity I could lure him down and get a snap-shot on him to slow him down then beat him in a turn fight, but the new AI are playing a different game altogether. Just not sure what it is yet. It seemed like a stupid move for the AI to make, slowing down like that, but on the other hand, maybe it was the AI being forced to behave within more realistic limits. Interesting anyway. Am kind of hoping the AI routines are more random and unpredictable now, to the point where it's no longer possible to 'game the game', but that's probably expecting too much. |
#3
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Much improved dog fights, sometimes it's hard to tell if an enemy is going down, or doing evasive maneuvers. No longer just circling each other until the AI inevitably gave up.
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#4
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You still cant surprise them, though, or the "6th sense" is difficulty/Ai skill dependant. |
#5
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yes AI are great in a lot of situaton.... but some bug must be done... because sometimes....AI is a dumb ass
![]() ![]() ![]() i love when they break a formation to attack... and thx god! i love that each wingman stop to follow his leader like a robot during combats ![]() |
#6
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I like the AI in general, but i hate something from the il2 series, and is the way in with they miss shooting, if they made wrong calculations about shooting, they stay shooting at the same point about 10 meter of your aircraft, and it the conditions does not change they can spent all the ammo shooting to the air in the same point.
I sould like to see is a novice ia is shooting, how they try to correct the shoot bouncing the nose, or shot burst tryinig to get the correct shots. Not a 50 sec burst to the air in the same place, specially with 30 mm cannons. the same with ia, gunners , they sometimes shoot to left when you are alone at right.I gess they are really afrighted. |
#7
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The AI is very good in COD. I flew a coop mission with a friend last night and it was a great challenge to fly against veteran spitfires.
It's really fun now to play against AI pilots even in online missions or dogfights. |
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