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  #11  
Old 04-03-2011, 03:21 PM
Wynthorpe Wynthorpe is offline
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Quote:
Originally Posted by machoo View Post
8X Q and 16X Q in the nvidia control panel improve the picture alot. It's about a 10-15fps hit though.
Tried this and makes no difference at all, also tried forcing via Nvidia Inspector and this makes no difference.
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  #12  
Old 04-03-2011, 04:37 PM
GHarris GHarris is offline
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You often won't notice a difference between 8x AA and 4x AA. Ought to be possible to see a difference between 2x AA and other AA options though. I personally feel that 2x AA is often a barely-helpful setting, not always an aesthetic improvement. (There is no such thing as 1x AA).

One important thing has changed about anti-aliasing since a few years ago - especially compared, for example, to what we were used to with IL-2 1946. Sorry if I don't describe this completely accurately... Pixel shaders break AA. Traditional AA is designed to smooth areas of the screen containing polygon edges. With older games, including IL-2 1946, polygon edges were all you had. Nowadays there are all sorts of shading effects being done to much of what is on screen, and traditional multisample antialiasing (MSAA) simply can't antialias any of this. This is an issue with many modern games.

You may notice that if you turn on, say, 4x MSAA in the game's menus, and fly over the sea, that the edge of your aircraft (in external views) is antialiased. But the surface of the sea below won't be - there'll be those bitty white spots for light glinting on wave edges, rather than softer smoother glints of light.

When the ATI 5870 graphics cards were released a feature was enabled - SSAA (Super sample anti-aliasing). For some vague technical reasons it could only be applied to directx 9 games (not 10+). It is intended to solve the increasing ineffectiveness of MSAA, by antialiasing the entire image "properly" including pixel shaded stuff. And it works, but it has a massive performance impact and (as mentioned) only works in DX9 mode games. I haven't tried switching to CoD's DX9 mode to see what SSAA does, as performance is bad enough for me already!

An example screenshot showing the difference between no AA, MSAA and SSAA in modern games can be seen here:
http://www.hardocp.com/image.html?im...8xMV9sLnBuZw==

If you don't spot the difference between MSAA and SSAA it immediately, look at the guy's hair and the white lights on his backpack. The lights are not antialiased at all, using MSAA, because pixel shaders are being applied.

There's another thing. Some kind of fancy effect is being done when you are at very low altitude over water. Which produces a kind of white glow/edging around the boundaries where your wing stops and the sea begins. Again, this is pixel shader gubbins.

For me, 4x MSAA appears to be working as well as it is able to in any modern, shader-heavy game.

Quote:
Originally Posted by ARGH View Post
i think 4x msaa is the max the game allows. after setting the aa to 8x, i looked into the conf.ini file and it reads 4x msaa.

so this is probably the reason.
The way the AA setting is written in the conf.ini is misleading. I don't think it directly corresponds, number to number, to the antialiasing value you select in the game's menus. I have set 4x antialiasing in the game's menus and the conf.ini setting is "MSAA=3". I suspect that MSAA=4 is 8x AA. So the number you see in the conf.ini is an arbitrary name for an AA option.
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  #13  
Old 04-03-2011, 06:05 PM
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JumpingHubert JumpingHubert is offline
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thanks for the very informative posting. Bad Company 2 is another game AA isn´t working fully. But I think the low AA in IL2-Cod is only a bug nvidia related or whatever and has nothing to do with shader problematic. In other games (Arma2 for example) MSAA=4 means 8AA
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  #14  
Old 04-03-2011, 07:18 PM
Wynthorpe Wynthorpe is offline
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Yeah ive tired SSAA & MSAA all to no avail, i want super crisp images (like i can get in all my other games) not just a touch of AA.
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  #15  
Old 04-04-2011, 02:54 AM
ptisinge ptisinge is offline
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This reminds me of Rise of Flight, for which it took a long while before I had satisfying AA an AF, and I'm still not happy with the horizon which still doesn't look crisp like what I have in FSX - but having said that I've grown used to tolerating these flaws as long as the cockpit and the surrounding terrain are crisp enough, so I'm ready for some required patience with CoD.
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  #16  
Old 04-04-2011, 01:34 PM
666th_Lange 666th_Lange is offline
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What file do you apply the settings too... launcher.exe?
Because that doesn't do much therefore i'm thinking that isn't the correct file (like in DCS series, the launcher.exe launches the dcs.exe on which you need to apply the settings. If you set them to launcher.exe nothing will happen...)

Last edited by 666th_Lange; 04-04-2011 at 01:37 PM.
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  #17  
Old 04-04-2011, 02:22 PM
Wynthorpe Wynthorpe is offline
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Quote:
Originally Posted by 666th_Lange View Post
What file do you apply the settings too... launcher.exe?
Because that doesn't do much therefore i'm thinking that isn't the correct file (like in DCS series, the launcher.exe launches the dcs.exe on which you need to apply the settings. If you set them to launcher.exe nothing will happen...)
Yeah ive been setting it to the launcher.exe, need to find out the correct .exe and try on there.
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  #18  
Old 04-04-2011, 03:46 PM
Wolf_Rider Wolf_Rider is offline
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have a look which icon appears (dcs or cod) after assigning, then closing/ reopening nvcp
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  #19  
Old 04-04-2011, 04:30 PM
Wynthorpe Wynthorpe is offline
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Quote:
Originally Posted by Wolf_Rider View Post
have a look which icon appears (dcs or cod) after assigning, then closing/ reopening nvcp
Sorry you lost me there mate! Assigning what?!
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  #20  
Old 04-04-2011, 07:37 PM
666th_Lange 666th_Lange is offline
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@ Wolf Rider: You got that one right, it's the LockOn FC2 icon!!
So when you "add" the COD launcher.exe to the NVCP, the LockOn FC2 icon shows up instead.
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