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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-04-2011, 12:08 PM
speculum jockey
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Originally Posted by Bf110pilot View Post
I know nothing of producing games or sound in games but I am blown away from the generic engine sounds I have heard in game from the Videos. They are below par to say the least.
So that would mean the sounds are really good!

http://en.wikipedia.org/wiki/Golf#Scoring
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  #2  
Old 04-04-2011, 01:08 PM
Wutz Wutz is offline
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Normally I am not too picky when it comes to sounds, but when I heard how the FW 200 sounded like, I thought that was a bad joke.....a moped sounds more powerful than that. Then when I think of those up date threads where there was one where there was a lot of talk about the sounds, and lots of videos presented with the various engine sounds and this is what comes around.....looks like people where more busy with the decoration than the main game.
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Old 04-04-2011, 04:05 PM
Strike Strike is offline
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I don't mean to bash down on tigers sound mod. But to me, the flyby's are the feature that ruin the soundmod. It's a flyby sound from an airshow that just loops each time you press F3. Doesn't feel like the plane in game is producing the sound, it feels like it's just being there as a placeholder. Personally I'd like to have sounds that are created by the game. Much like FSX, depending on angle you're viewing the aircraft, speed, rpm, supercharger etc.

Not saying this sound is superb, it's quite old but it is showing what I mean about the sound generation method. That it's the angle of the camera viewing the plane that determines what sound is dominant. This video demonstrates the spitfire coming in with a generic sound, then switching over to more of a defined exhauststack "putter" sound as it goes by.



ARMA II is a game that does pretty good at simulating aircraft noise:



Typically you'll hear the more defined jet sound in front of the plane, but in the back you'll hear more of a "windburst" tearing up the air. I know this from working with F-16's too. It's unbearable to stand infront of the F-16 without hearing protection, but behind the nozzle you're fine.

I can only imagine the props of wwII had more defined exhaust sounds behind the plane than infront, especially at high RPM's since sound travels through air and have to work their way through the propwash first.
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Old 04-04-2011, 04:23 PM
Wutz Wutz is offline
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Well this is how I would hope the 109 would sound like
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Old 07-14-2012, 05:15 AM
broken pixel broken pixel is offline
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Originally Posted by Wutz View Post
Well this is how I would hope the 109 would sound like
I have searched and searched for these sound mods but all the links are dead.

The default engine sounds, well I won't even go there.
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Old 04-04-2011, 04:33 PM
Letum Letum is offline
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They are below par to say the least.
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Originally Posted by speculum jockey View Post
So that would mean the sounds are really good!

http://en.wikipedia.org/wiki/Golf#Scoring

"Par" isn't just a golfing term.

"Par" means equal or the average or usual amount.
Whilst in golf being below the par number of strokes is good, in general something that is below par is below the average or usual standard. This is not so good.

If you want to annoy everyone by being a smart arsed pedant, at least get it right.
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  #7  
Old 04-04-2011, 05:01 PM
speculum jockey
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"It looks like Letum is having some diffuculty on this Par 4, he's sliced and put the ball into the rough. Let's see if he manages to catch up to the pack on the next hole."
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Old 04-04-2011, 06:25 PM
smink1701 smink1701 is offline
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Sound is sooooo important with this sim. If this was about Ferraris and they used lawnmowers instead of a V-12, it would not work. It' does not work with Spits and 109s either. Almost everyone hears the problem, I just hope someone comes up with a good solution.
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Old 07-14-2012, 05:56 AM
trademe900 trademe900 is offline
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Sounds got a lot better since the official patch release but still there's a hell of a lot of work to do- the first thing that comes to mind is the RAF 8x .303; do you know what a hell of a sound that would be? That would almost drown out the 24 liter V12 engine at full song... What we have at the moment is a piss take.
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Old 07-14-2012, 07:29 AM
FS~Phat FS~Phat is offline
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They have a new sound guy that has done wonders since the original release.

Remember that they have to make these sounds artificially because of all the different variables for engine load, speed, doppler, inside, outside, prop pitch, damage and other things I havent even thought of.

Using a flyby or engine sound from an airshow only really gives you one dynamic.

This has been discussed before and the biggest issue is the cost it would take to sample all the different aircraft inside and out under all the different scenarios you would want. Sound is probably one of the hardest aspects to get right because you cant record the sound quality as a blueprint... Where as just about everything else about the planes has a fair amount of information about to make the visuals and flight models. Anyway its food for thought for those that havent considered the difficulty of getting this right.

I have heard quite a few warbirds in action including spits and 109s and it would be lovely to get the game sounds closer but i think its a pretty tall order!

Last edited by FS~Phat; 07-14-2012 at 07:36 AM.
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