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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#31
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I must say the OP suggestion with a 1st person parachuting would be truly immersive and add a whole new level of realism!
It feels so unpersonal when you see someone jump out in first person, it's just "some guy" and not yourself.. |
#32
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Much enough still ahead to fix.
But after all performace problems have been debugged I only have one big wish: make the engine sounds editable so one fine day we can have something like this legally: http://fooblog.mexxoft.com/db605-eng...nds-by-jafaem/ After that I will tell you my other wishes ![]() |
#33
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#34
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#35
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Hi,
Having the possibility to control your pilot once bailed out and interact with ground AA and vehicules. Apparently, the 3D engine for COD has been designed with this capability in mind in the long run. Actually, DSC has already done it with a-10: |
#36
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For me, it's the sound.
Some sounds are great, ie. weapon firing, but many of the aircraft engines all sound alike. (?) Voice acting is okay, but could be better. Engines don't seem loud enough to me. |
#37
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A waypoint option in the FMB to make aircraft loiter in a position for a specified time before continuing to next waypoint.
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#38
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There is supposed to be a more comprehensive document released soon that deals with scripting and programming tools for the FMB. I would think what you asked would be easily done with such tools |
#39
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rain effects , water moisture on canopy , also some fogging
more varied weather choices ingame. overcast would be nice, however clouds need performance fixed as is. |
#40
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I want a speedbar like in Il2- I'm addicted to it!
Indication on screen when a kill is confirmed. Improved comms system- i cant get it to work properly. I would like the text to refer to me by name or be in a different colour so i can readily tell when they are referring to me (i'm rubbish at remembering what number i'm supposed to be). A quick way to change convergence/loadout for all guns, with the option to change them individually. .... and FFB ![]() |
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