Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Fantasy Wars

Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 10-05-2007, 12:50 PM
bers bers is offline
Registered Member
 
Join Date: Oct 2007
Location: Krasnodar, Russian Fed.
Posts: 14
Default

Quote:
Originally Posted by Guardian
Is the extra attack form charge always available or only if unit moves at least one hex?
Charge is always avalable

Quote:
Originally Posted by Guardian
Does the strenght of the charge depend on the distance my knights passed during the turn or it's always the same?
Strength of the charge doesn't depend on distance

Quote:
Originally Posted by Guardian
Also, if I have a perk with +2 to charge on plain does it mean that my unit has to be on plains while attacking, my enemy has to be on plains, or both (so if target is in the forest I won't get +2 to charge)?
Your enemy has to be on plains.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:26 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.