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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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How can one move an already placed waypoint?
The CTRL+click to put one seems to be buggy, as it places it in a totally different position than where the mouse pointer is. And what about a Missions/Editor sub-forum, please? |
#2
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With the complexity of the new mission builder (whith which I've totally fallen in love with by the way
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#3
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+10. A sub forum will be really neededgood . And with the scripting coming, more needed.
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Bombing smurfs since a long time ago... |
#4
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bump, ANYONE knows how to move the damn waypoints once they are placed on the map, please?
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#5
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He111. |
#6
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but when it was working, how were you doing it, please? I don't know if it's bugged or not, I just don't know the editor.
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#7
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Yea im enjoying the new FMB builder, still need to play about with it
![]() Made some funky maps on il2 1946 ultra pack... 40+ AI He-111 + family game time = win! As for any problems during the build (like moving or adding objects), save, exit the game and restart is the best but slightly annoying solution that works |
#8
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i just click on the waypoint to activate it and then move it with the mouse.
No problems here, maybe it helps that i am a newbee with the FMB, i don't know what to expect ;-D
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#9
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yes, indeed, seems to work by simply hoovering your mouse over that, the mouse's icon changing into a moving icon.
seems the FMB is bugged, as it wasn't displaying this to me when I've entered it for the first time. |
#10
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Select the particular waypoint by cycling through the view until it is highlighted..then click and drag it.. I think thats what I did...
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MSI P67A-65D Intel i5 2500K @ 4.2 Gig 8 Gigs Corsair DDR3 1600 RAM XFX 6970 Video Card Win7 64 Bit Home Ed ATI 12.3 Driver Package WD Caviar 7600 RPM HDD ATI CCC at DEFAULT settings |
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