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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-01-2011, 12:33 PM
etzi etzi is offline
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Thanks Luthier!

Hopefully the multicore support comes as soon as possible.
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  #2  
Old 04-01-2011, 12:36 PM
=XIII=Shea =XIII=Shea is offline
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Luither so do you know when the QMB will be implemented?
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  #3  
Old 04-01-2011, 12:39 PM
Cyanidix Cyanidix is offline
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Haven't read the thread, but I just wanted to say that I highly respect and mirror your work ethic.

For that reason alone I will buy the game, even though I won't boot it up until the bulk of performance/rendering issues are resolved.
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  #4  
Old 04-01-2011, 12:43 PM
Feuerfalke Feuerfalke is offline
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Thanks for the update!

The sim is already awesome - most of the stunning features are under the hood, of course. I'm sure you will fix the glitches quickly. Can't wait to see how the sim will evolve over the next months.
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  #5  
Old 04-01-2011, 12:50 PM
kalimba
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Thanks Luthier !

Impressive piece of work !

As for 64 bits and FFB, if Luthier allways skipped those issues, well, it must mean something ?

Salute !
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  #6  
Old 04-01-2011, 01:05 PM
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furbs furbs is offline
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Yep...well...lets hope its at least on the back burner.
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Furbs, Tree and Falstaff...The COD killers...
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  #7  
Old 04-01-2011, 01:16 PM
BobTuck BobTuck is offline
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Thanks for your continued hard work, dedication, support and the updates Luthier!

I'm loving the work that has gone into this sim already. I'm on a mediocre rig, but with some tweaking done, I am now enjoying regular high speed dogfights over the channel. What is now obvious to me is the work that has gone into the damage modelling and AI- it a lot harder to get kills!

I am really looking forward to any improvements that emerge over the next few weeks/months.

Thanks again,
BobTuck.
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  #8  
Old 04-01-2011, 01:34 PM
Skoshi Tiger Skoshi Tiger is offline
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Thank you very much for all your and rest of the Cliffs of Dover teams hard work. It has definately been worth the wait.

Cheers!
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  #9  
Old 04-01-2011, 02:03 PM
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Conte Zero Conte Zero is offline
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Quote:
Originally Posted by BobTuck View Post
. I'm on a mediocre rig, but with some tweaking done, I am now enjoying regular high speed dogfights over the channel.
Have you pasted your configINI anywhere by chance? I am very interested in it.. or in any other suggestion.
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  #10  
Old 04-09-2011, 04:20 AM
simfanatic simfanatic is offline
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Quote:
Originally Posted by BobTuck View Post
Thanks for your continued hard work, dedication, support and the updates Luthier!

I'm loving the work that has gone into this sim already. I'm on a mediocre rig, but with some tweaking done, I am now enjoying regular high speed dogfights over the channel. What is now obvious to me is the work that has gone into the damage modelling and AI- it a lot harder to get kills!

I am really looking forward to any improvements that emerge over the next few weeks/months.

Thanks again,
BobTuck.
You got that right Bob.

In the past kills were soo easy to get and I oftened wonder why there weren't any more top scoring aces in the real war.

After playing COD and seeing how those enemy planes turn and burn and jinx, and how difficult it is to control the plane, i'm starting to understand why.
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