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Technical threads All discussions about technical issues |
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#31
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It seems like it would be pretty tough to screw up the direction the guns are pointed, so this is probably intentional. Another way to tell is fire the He-111 nose gun offset to the direction of the aircraft.
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#32
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Your evidence for this assertion...?
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#33
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If YOU actually read MY post you'd see why...
its not an assertion, because the bullets DON'T curve after they are fired... they fly straight as a freakin arrow... its the angle of the guns themselves... they pivot when you apply input to any control surface... Im not going to repeat myself again... just re read what i wrote earlier.. ... after another few more dogfights im still convinced that its not just a graphic issue... I wish i knew how to post vids so that i can show u what im on about.. its really ruining any chance of precision deflection shooting. being able to hold lead on your target whilst firing is damn near impossible now. ![]() And you need all the time on target as possible with these .303s lol |
#34
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Sorry Biggs, you're absolutely right. I don't usually load tracers so I didn't see just how severe it was. (I just thought I was crap at aiming
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#35
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Gunnery is hard enough as it is... This bug just makes it twice as hard ...
Its the most frustrating thing in this game to try and drag your fire across an enemy plane in a perfect deflect shot, only to have your bulletsswing wildly out in the direct of your rudder movement...Every rudder correction turns into instant OVER CORRECTION! You end up missing the target altogether... Hundreds of bullets wasted. Last edited by Biggs; 04-01-2011 at 03:30 AM. |
#36
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Is the problem worse when you are going fast than when slow?
Last edited by David Hayward; 04-01-2011 at 03:46 AM. |
#37
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S!
Noted the same, guns point to whatever..to make it even worse put head shake on ![]() |
#38
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I noticed the same. It looks as if you have to wait a second until the guns aim in the same direction you're flying at.
You saw a similar effect in some beta-videos. |
#39
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Err are we talking Lateral Trajectory shift here ? Trajectory shift can occur in both pitching plane (also called velocity jump in US terms) and the horizontal plane. Vertical trajectory shift is AOA Muzzle velocity and TAS dependent and adds to the lead requirement. Lateral trajectory shift is dependent on Slip/skid angle TAS and Muzzle veloctity. Firing in balanced flight is the most desired option.
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#40
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Never once did any of the older Il2 versions have this issue. |
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