Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads

Technical threads All discussions about technical issues

Reply
 
Thread Tools Display Modes
  #1  
Old 04-01-2011, 01:03 AM
satchenko satchenko is offline
Approved Member
 
Join Date: Dec 2009
Posts: 112
Default

Ali Fish please can post your entire config.ini here?
Reply With Quote
  #2  
Old 04-01-2011, 01:10 AM
Ali Fish
Guest
 
Posts: n/a
Default

this includes my changes.
Edit: ive no idea why there are now 2 entries for the Render= lol 02:25 here. its late and i been trying to play this sim for 15 hours. I just hope this sim makes it through the tough times. i get the feeling they are very tough. to the dev team explicitly. "theres one word that comes to my mind with this sim,It has the potentiall to be " Charming ! " and i never thought i might say that about a flightsim. it just needs to be that on all occasions at every time. good luck devs.

Edit2:i updated to nvidia beta 270.51 earlier as proposed by 1C

BOB]
EpilepsyFilter=0
Render=D3D9
[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=D3D9
width=1600
height=900
ColourBits=32
FullScreen=1
ChangeScreenRes=1

[NET]
speed=25000
localPort=27015
serverName=please join My Server for connect test
serverDescription=need to test?
serverInfo1=pls join, connectivity, please.
serverInfo2=
serverInfo3=
serverInfo4=
VAC=0
maxPlayers=8
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
localHost=

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
tickLen=30
;ProcessAffinityMask=2
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=0
[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=0
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=1
LandShading=0
LandDetails=0
Sky=3
Forest=-1
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=-1
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=-1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=0
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=0
MeshStaticsDetail=0
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=0

Last edited by Ali Fish; 04-01-2011 at 02:16 AM.
Reply With Quote
  #3  
Old 04-01-2011, 01:11 AM
lighthaze lighthaze is offline
Registered Member
 
Join Date: Apr 2011
Location: Germany
Posts: 12
Default

Vid of graphic glitches and improved performance.

Reply With Quote
  #4  
Old 04-01-2011, 01:45 AM
Wurschtie Wurschtie is offline
Approved Member
 
Join Date: Mar 2010
Location: EDDF, Germany
Posts: 41
Default

I also got that green stuff at the horizon. Must be Oompa Loompa Land.

I also got the 'solid beams from hell, reaching out to my plane' glitch sometimes.

What I didn't manage to get is the awesome shadows in cockpit, and grass. That kind of renders this rendering method useless for me. (noticed? ) But there definately was an improvement. Not in fps (they got worse), but there weren't that many stutters.
Reply With Quote
  #5  
Old 04-01-2011, 01:57 AM
No145_Hatter No145_Hatter is offline
Approved Member
 
Join Date: Sep 2008
Posts: 70
Default

I realized I was messing with the wrong conf.ini.

This worked wonders for me. It's a different game.

Thank you!!!
Reply With Quote
  #6  
Old 04-01-2011, 02:03 AM
Ali Fish
Guest
 
Posts: n/a
Default

YW! No145_hatter please post your system specs and graphics settings and anything relating. especially if you have a dirext X 9 only graphics card.

Last edited by Ali Fish; 04-01-2011 at 02:17 AM.
Reply With Quote
  #7  
Old 04-01-2011, 02:31 AM
Purg Purg is offline
Approved Member
 
Join Date: Oct 2010
Posts: 19
Default

Sadly this doesn't work with my GTX295.

I get a very strange blue tiling across the whole horizon that turns into a circle of water perhaps 1km in diameter when my altitude is low enough.

I guess I'll have to wait until they work out how to fix the SLI issues.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:56 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.