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  #51  
Old 03-31-2011, 02:46 PM
kalimba
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Default Are these also gone ?

ALthough we didn't get much videos on Friday's updates, we got wounderful screens from time to time showing off very photorealistic features:

Splendid smoke effects:

http://forum.1cpublishing.eu/showthread.php?t=15413

Splendid burning effects:

http://forum.1cpublishing.eu/showthread.php?t=15675

Great gauge glass reflections :

http://forum.1cpublishing.eu/showthread.php?t=17054

Are they still into the code to be later available with patches ?

Thanks !

Salute !
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  #52  
Old 03-31-2011, 02:46 PM
White Owl White Owl is offline
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Thanks for changing the propellers to look closer to real life. It's always amazing to me that the very same people who give themselves aneurysms over a panel line being a half inch out of place want to see a completely fictional flickering propeller effect. That was one of the only things I really didn't like about the original IL-2, and I'm glad its been fixed here.
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  #53  
Old 03-31-2011, 03:28 PM
BigPickle
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"Please use DX10 on DX10-capable operating systems"

How can i make these changes? There's no option ingame or reference in the ini file.
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  #54  
Old 03-31-2011, 03:32 PM
mr71mb0 mr71mb0 is offline
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Quote:
Originally Posted by BigPickle View Post
"Please use DX10 on DX10-capable operating systems"

How can i make these changes? There's no option ingame or reference in the ini file.
That puzzled me also,

How can we verify which mode we are running in in-game?

I have windows 7 64bit and a DX11 GC (ATI 5870).
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  #55  
Old 03-31-2011, 04:13 PM
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mazex mazex is offline
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Quote:
Originally Posted by Smit View Post
so even though anti epi can filter can be removed we will still not see rotating props back? Im seriously starting to question you guys. This release really is a disgrace to the 6years or work you have put in.
Not a pilot yourself I guess? As you don't see the prop IRL but only on movies - what is the problem?
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  #56  
Old 03-31-2011, 06:39 PM
adonys adonys is offline
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Quote:
Originally Posted by luthier View Post
That's exactly what we tried at first, but there are too many trees and too many planes. We also use a rather unorthodox scheme for tree coordinates, which allows us to generate more trees in a frame than perhaps ever in the history of speedtree, but that also makes collisions difficult to track.

Even with a single plane, anything we try leads to significant freezes when flying over terrain, much worse than anything you currently see, and if you have say two large squadrons taking off one in England and one in France, forget it, the constant generation of collisions against multiple fast-moving objects kills everything.

This could possibly be cured by dumping everything onto a separate core used for nothing but tree collisions, but that would instantly increase our system requirements to 4+ core systems.
And? at least make it optional.. at the moment, the game is only heavily using the 1st core and that's it.

and believe me, no one, never ever, will run it on a single core computer..
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  #57  
Old 03-31-2011, 07:57 PM
GOA_Potenz GOA_Potenz is offline
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Actually rise of flight has collision on trees and a huge map with a huge huge huge amount of trees, in rows and in masive forest concentrations, even dead trees that you can colide with in no mans land, same as before in rows or masive forest.

Also I noted a masive bllack rectangle, coming from the earth going into water.
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  #58  
Old 03-31-2011, 08:26 PM
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TitusFlavius TitusFlavius is offline
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Quote:
Originally Posted by T}{OR View Post
+1

I think that we are definitely not the only ones that would like to see the propellers the way they were supposed to be shown - somewhere along the line with the future patches. It doesn't have to be ASAP or yesterday, but do not discard it from your to-do list.
+1!!!

And what is with Force Feedback now?!
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  #59  
Old 03-31-2011, 09:37 PM
335th_GRAthos 335th_GRAthos is offline
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13. Q: I am running Windows XP. All missions stop loading at 95% and never complete.
A: Your memory is too low to fully load landscape with grass. Please go to Options - Video - Show Advanced and uncheck Grass. This will allow the game to fully load.
(automatic fix is on the way)


I am intrigued by the fact that in the game version WITHOUT PATCH, my poor low RAM WinXP would load and play at 3072x768 resolution without difficulties...
Also watching the loading of the game, it freezes at 95% whereas there is still 1Gb RAM available.
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  #60  
Old 03-31-2011, 09:55 PM
z0ttel z0ttel is offline
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"13. Q: I am running Windows XP. All missions stop loading at 95% and never complete.
A: Your memory is too low to fully load landscape with grass. Please go to Options - Video - Show Advanced and uncheck Grass. This will allow the game to fully load.
(automatic fix is on the way)"


Luthier, what kind of memory are you speaking about?

I've monitored RAM and CPU usage during flight (w/o grass) using Perfmon and it shows that the available free memory drops from 2800MB to approx. 1600MB.

If I do the same with grass enabled, the same values appear, but game loading stops between 95% and 100%


===================
System Specs:
Intel i3-540 (2x 3,06GHz)
4GB DDR3 1600MHz
nVidia GTX260 (216SP) / 896MB
WindowsXP SP3
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