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Technical threads All discussions about technical issues |
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#51
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Again, i'm not saying it's not important. I'm just saying that for me (as in, my personal opinion and i'm fine if people disagree with it) it's not more important than other aspects but only equal, that's all really. And since
a) for whatever reason they couldn't do everything on time b) the community can improve feature set A c) the community can't improve feature set B it makes sense for the developers to focus on B first. By the time they get around to fixing A, there will be enough community ideas and interaction on how to do it. I'm not trying to convince anyone, all i'm saying is that different things hold a different amount of importance to different people. It's like talking about a cube, if one side is missing it's not a cube anymore but some people prefer one side to the other, even if they are all equally important ![]() |
#52
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#53
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![]() ![]() ![]() ![]() I am fortunate to live within 20 minutes of many Spitfires,some p51's and a Hurricane and believe me there is nothing that makes people look up quicker than the sound of a Merlin engine in the area. I hope it is on the agenda for the future although i have my doubts unless it is from external sources. S ![]() |
#54
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Well,thankfully,Storm of War sounds are totally different from IL2 ones.
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#55
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I'm very surprised that so many are disappointed with the sounds, I sure hope that they will work for me. Development had a full plate before them, but after FB sound reviews, I would have expected that a lot of attention would be devoted to the sounds...go figure
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#56
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#57
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for me good sound is as important for immersion as graphics. After installing my first soundmod in IL2 i thought: wow....a new game! The new cockpitsounds are good, but far away from the authenticity of the IL2-soundmods.
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#58
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#59
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Just a word to say that, anyway, what we're waiting for is Oleg or Luthier say to us that they will work hardly to improve all the wrong things about the sounds, and even if there are others concerns, we want to hear this ! (most of us at least...)
Last edited by IbnSolmyr; 03-31-2011 at 05:25 AM. |
#60
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There was 4 or 5 different settings like realistic, film, etc for you to adjust to get the right atmosphere - was incredible. WOP has great music/sound too.
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