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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.) |
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#1
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#2
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Lots of Original Bf 109 documents (if somebody would not know it):
http://www.germanluftwaffe.com/archi...cmitt%20AG.htm Looks so, they will be needed ![]() |
#3
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I just had my first flight on 100% realism. Everything on and had a ball flying the Bf109.
Managed to keep the prop and temp. Took some engine damage in the end by a tailgunner from a Wellington but made it back to base and belly landed and survived. But i shot down 2 Wellingtons. Jesus what a thrill ![]() It really gets busy when you constantly have to keep an eye on the instruments, trim and pitch. This experience opened a whole new world for me with WWII planes. This game fekkin rock. And i made it thanks to this brilliant thread and the A2A video ![]()
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I7-3930K CPU w/ Corsair H60 liquid cooling. 16Gb Corsair Vengeance 1866mhz. Asus P9X79 Deluxe Motherboard. Asus GTX680 2Gb SLI Auzentech Home theater 3D Soundcard. Corsair HX850 Modular PSU. Win 7 x64 Ultimate TM Warthog HOTAS. TM Cougar MFD's. Saitek Flight Pro pedals. TrackIr 5. Samsung Syncmaster 2770FH LCD. Last edited by Raggz; 03-30-2011 at 06:40 PM. |
#4
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It's funny how many people were against such stuff when a few of us discussed such possibilities. They would tell us that this is not the realm of a combat sim to delve into, but more appropriate for civilian sims like FSX, that it's impractical in combat, etc, so it really means something to me to see so many people not only enjoying it but picking it up and learning it "on the fly" so to speak with relative ease.
I'm not saying maddox games did it because we asked for it (they probably would have evolved anyway), i'm just glad they did and people appreciate it. And ironically enough, it's true that most of what i learned about CEM and navigation was learned by flying 3rd party FSX add-ons for a few hours on a friend's PC, especially the A2A ones and the aerosoft catalina (god, what a lovely bird that one, even if she's probably slower than a current day family car) ![]() Quote:
This is in total contrast to what we had in the IL2 series, where the stock 190s actually performed better on manual mode while P47s could cruise around on wep and full pitch all day long. It's going to be interesting to try both sides of the coin, for sure. Quote:
On the other hand, i'll be extremely happy to have similar things happen to me while i'm pretend-flying my pretend-planes on my PC and also do the same thing to others. It appears that the element of surprise will be paramount when flying CoD in full real (especially since it's apparently harder to spot aircraft than it was in IL2 according to Luthier), as well as planning ahead to avoid it. You might call me a masochist but after all we all are to an extent, so let me be honest. That's what i most expect from CoD, to be scared shi*tless, rendered helpless and get blasted out of the sky knowing that i really had no chance at all to prevent it no matter what i would do. This doesn't only give a better glimpse to the experiences of a real pilot, reinforces the awe factor and heightens the sense of achievement when you start improving, it also creates moments in your gaming history that stay with you for ages. I still remember the first time i heard the flak on B-17 II: The mighty 8th, or the first time i came up against a huge bomber formation in European Air War. I eagerly expect the same to happen with CoD ![]() Last edited by Blackdog_kt; 03-30-2011 at 07:59 PM. |
#5
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Maybe I'm over-estimating the extra complexity, but I think it'll be interesting to see how this all pans out, in tactical terms.
It almost sounds like, initially (and perhaps forever when dealing with inexperienced fliers), half the 'kills' people are going to be getting while flying 'full real' will be engine kills, forcing the other guy to bite bullets or blow his engines (or both ![]() It could be though that as people become more proficient at recognizing and dealing with the extra level of variables, which is to say, as people learn how to fly with this more complex engine management, new ways of managing the combat aspects of the sim emerge too. It would make sense if there emerged new forms of commonly used tactics and 'game-play'. I'm not thinking of anything radically different to what can happen now using IL-2:1946, but just in terms of people operating within new sets of limits, and finding and taking advantage of new tactical exploits. For example I can imagine cases of opponents just deciding not to engage in combat at all, knowing under the circumstances it just wouldn't be worth the risk or that they just wouldn't be able to get away with it like they once might have. What would have previously been an opportunity for a quick or easy kill might no longer be. Another example would be as I mentioned above, where you earn your victory by using tactics that force the other guy to wreck his engine, before disengaging, maybe without any shots being fired at all. It could change people's willingness/reluctance to bail out too. You could conceivably fire a single short burst at someone and it could hit a critical component not previously modelled, and next thing you know your opponent's bailed for no apparent reason... Anyway, in short, it could be a real game-changer in a lot of ways, predictable and not. I personally welcome the extra complexity and would like to reach a level of proficiency where I'd be competitive online in a full-real server. But if it's all too much I'd also settle for just being able to take uneventful, scenic, full-real joy-flights off-line too. Am looking forward to trying at least. |
#6
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Les, what you describe is certainly very possible. It's also much closer to the stories we've all read in memoirs by real pilots of the time.
The inability to keep up with the workload in a combat situation is a big part of why real pilots preferred to play it safe whenever they had the chance, protracted engagements were usually the exception and not the rule as the chance of making a mistake grew the longer the engagement would last. It will be an absolute blast ![]() |
#7
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I'm currently going through "Bud" Fortier's book while he was a pilot in the USAAF in WWII, and from his accounts the missions where none had to turn back at some point because of some malfunction in their P47 or P51 (not even combat related) seem to be the minority. Of course, he reports mostly on the missions where something interesting happened... like someone having to go back at some point, even though the rest was a "milk run".
I already suck at Il2... this is going to make me suck even more! I can barely wait ![]() |
#8
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Here are some great columns that will teach you a lot about how airplane engines work.
They apply to non-boosted general aviation engines, but the principle is the important thing. (he also has 5 columns on turbos, see full index http://www.avweb.com/news/pelican/list.html ) Manifold pressure: http://www.avweb.com/news/pelican/182081-1.html Propellers: http://www.avweb.com/news/pelican/182082-1.html Fuel mixture: http://www.avweb.com/news/pelican/182084-1.html They are very well written and extremely informative. Keep in mind they are written for the general aviation community and their flat four 360 cid or flat six 540 cid engines - so he addresses the availability of instruments to them and some "old wive's tales" and misconceptions within that community related to those engines, but the fundamental principles shine through bright and clear. |
#9
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Thanks for links throughout the thread, very helpful. Certainly is a whole other level compared to IL-2 - just great!
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#10
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I can't use the CEM in the Stuka without getting oil leak and killing the engine.
I tryed everything: low RPM's, low throttle, high RPM's, and so on. After 5 minutes always get oil leak and cockpit full of oil. Any idea what i am doing wrong? |
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