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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Anyway, COD as it is presented now, is of no interest to skinners. The general consensus this far is that we are better staying on IL2 for skinning. At least that's what seem to be the general idea on the topics about the question i saw made by skinners on some boards. There are many things that are annoying with this new method. We can't correct the panel lines, we have no control on the weathering option, and the skins will be way more difficult to create for lack of references (panel lines are useful for that). So we can now make very detailed skins, 2048x2048, lots of color, but whatever we do, we can never do better looking panel lines and structural details. And it's not the overall color that make a great skin, it's those details. Having a camouflage pattern is the easy part of skinning, the hard part is having the panel lines and rivets look as realistic as possible. This is why we needed more detailed skins. If only for the camo pattern, they could as well turn back to 512x512 like in original IL2, it would be enough. COD seem so far to be a great step backward concerning skinning, which is sad, as it was indeed one of the great features of IL2 1946. |
#2
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Has anyone actually found any errors with rivet placement or pannel lines?
If so they should back up their find with evidence and submit it as a bug to 1C, Then everyone gets the benfit of the change. Cheers! |
#3
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Salute
From my perspective, both sides in this thread have valid points. I think those who want to see accurate panel lines and rivets have a right to applaud Oleg's decision. On the other hand, those who want to be able to do the aircraft from scratch, I appreciate their artistry. Some wonderful skins have come out of IL-2. Personally I think there is probably room for a compromise. I think the rivet and panel markings should stay as they are. But the weathering layer should be open to the artists in this community. And I'll bet, if you ask nicely, Oleg and Luthier give you that option. Remember one thing: Oleg has already said the game's engine is going to be opened up for those who want to create their own FM's, aircraft, etc. I am sure the possibility of skins from scratch is going to be included in those options. If what has been said by Oleg is to be believed, and I don't see any reason to doubt him, it may be that one of the community will be able to do a custom version of rivets and panels, submit it to Oleg, and have it incorporated into the game as an option to the standard version. Oleg has said he wants to make the community input even stronger than before. Have some patience guys, the game has just had its bum slapped and is just opening its mouth for its first yell at the world... If it lasts anywhere as long as IL-2, you will have a LOT of fun customizing all aspects CLIFFS OF DOVER... ![]() Last edited by *Buzzsaw*; 03-30-2011 at 03:00 AM. |
#4
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- On the Bf 110 C engine cowling, the hatch outlined in green located just behind the propeller is only on the port side. ![]() |
#5
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You guys are talking of skinning. I am skinning too. Made quite some skins for ROF and now would love to make some for COD.
Could any of you tell me IF and if yes, where i can download the templates? If not, has there yet been a statement from developerside as of when we will be given templates to make skins? Thanks Winger |
#6
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I use this IL-2 109 E skin a lot.
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#7
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Err. Il2 skins had 1024x1024 size if i am right. And i somewhere read that the COD skins are 2048x2048 in size. Also the UV map must be a diffrent one for the much more complex COD 3D-models?!
Winger |
#8
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I hope so, Winger. The 109 in Il-2 did have its share of FUBAR mapping (junction of wings and fuselage, fuselage top, antenna pole etc).
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