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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

 
 
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Old 09-29-2007, 04:17 PM
Zakhal Zakhal is offline
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Join Date: Sep 2007
Location: Finland
Posts: 6
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I only played the demo shortly but heres few things that came to mind:

(1) The sounds might need just lil bit of tuning. I.e the walking sounds are so silent that I can barely hear them. I really like to hear my troops march.

(2) Units seemd to gain "levels" or somthing for which you can choose perks. I didnt notice any graphical "ding!" indicator that would say which units have unchosen perks. Now I just accidently found that som units had them.

The demo was quite brilliant. I really liked the orc mission. Not so much of the human one but that was simply because I was overwhelmed with units and stuff. In the real campaign Im sure the units & stuff are brought to the player gradually instead of throwing it all at once.

Overall its a superb game. Especially I like the way the zoom workes. Its just so fluent and full of detail. And you can even see the individual soldiers in a unit! It works really nice. Its a good evolution for the general-series.

Thank you for doing a remake of fantasy general! It was a favorite of mine and many others.
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