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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 03-27-2011, 08:40 PM
Griefheart Griefheart is offline
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I don't suppose anyone knows how I can remove the Stormcrow MK3 from this mod, or at least from appearing ingame as part of convoys? I like the idea of this mod but I'd like to remove any ships from the game which werent included by default.
.
Also I thought these spawns were supposed to be around 10-20% chance of happening per system, are you sure this 10-20% isnt per system per gate? I seem to see a convoy spawn pretty much every other system/
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  #2  
Old 03-28-2011, 01:15 AM
Nanaki Nanaki is offline
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I intended to remove the MK3 in a 1.1 patch... I was planning on doing it, but with the expansion just around the corner I decided to wait for the expansion, and code the compatability patch and any fixes.

Quote:
Also I thought these spawns were supposed to be around 10-20% chance of happening per system, are you sure this 10-20% isnt per system per gate? I seem to see a convoy spawn pretty much every other system/
It depends on the number of fleet/convoy spawns, each fleet/convoy spawn has a 10-20% chance and if you have a lot of fleet/convoy spawns it can really add up. Still, a convoy/fleet every other system is about exactly how I wanted it.
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  #3  
Old 09-03-2011, 11:01 PM
Sing_In_Silence Sing_In_Silence is offline
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Very very nice mod.

Adds, well, life to the universe.
Makes the 'Civil War' more real.
Add the occasional challenge early on, and a good source of exp/income (and the occasional inconvenient ambush :p) later on.


Eventually I'll post a recent savegame for others to enjoy.
This is the scenario:

Engineer hero. Hard mode.
In the Achilles system.
Just got Ternie, bought Ace, got the mastiff.
Broke, as I hadn't realised that Hard reduces item sale-value.
A Gen4 Pirate convoy had arrived. (1 Walrus, 6 4-5 sized wings.)

Tried taking it on a few times, got slaughtered.
Head for portal, have a Gen2 Trader convoy warp in.
Hmm. I wonder.
As I'm about to try 'recruiting' their help against the pirates, a gen2/3(?) 4wing NESF patrol warps in.
...
Let's do this!

Took ~40 minutes in total (with reloading), but was great fun.

Last edited by Sing_In_Silence; 09-04-2011 at 10:42 AM.
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  #4  
Old 10-04-2011, 05:21 PM
Sing_In_Silence Sing_In_Silence is offline
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Quote:
Originally Posted by Sing_In_Silence View Post
Eventually I'll post a recent savegame for others to enjoy.
This is the scenario:
<snip>
Belated double-post for the 'promised' savegame.
Requires Trucidation's missile mod, but get the modpack, just incase.
Also, it's worth it
Edit:
Actually, that's dumb.
Ace requires the Mothership mod, the missiles require the Missile mod, and for all I know, the convoys require the Convoy mod.
That settles it. Get the modpack

Zipped by neccessity, just dropping it into your profile's savefolder should work.
Attached Files
File Type: zip Ohshi-!.zip (552.6 KB, 51 views)

Last edited by Sing_In_Silence; 10-06-2011 at 06:29 PM.
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  #5  
Old 03-07-2014, 10:55 PM
Nanaki Nanaki is offline
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Well, I was waiting for Ashes of Victory hoping I could make v0.2 of my Fleet Mod for it, but it looks like we wont ever be seeing it, so, here it is. No huge changes.

- Azure Stormcrow has been removed
- Added minor Randomcontacts tweak from SW3 patch
Attached Files
File Type: zip FleetModBetav0.2.zip (790.1 KB, 182 views)
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  #6  
Old 07-13-2014, 06:46 AM
wildbill1552 wildbill1552 is offline
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Tried to download files and the link keeps directing me to a login screen. Is this thread dead or is some sort of special permission needed?
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  #7  
Old 07-13-2014, 10:24 AM
Nanaki Nanaki is offline
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You should be able to download those files with a forum account.
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