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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 03-26-2011, 07:19 PM
Tomahawko Tomahawko is offline
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Join Date: Jan 2011
Posts: 12
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Quote:
"There’s a plane on a magical threadmill runway. The threadmill defies
the laws of physics and can rotate as fast as the plane [CUT] is moving
in the opposite direction. If the plane rolls forward at 10 mph, the runway
underneath rolls backwards at 10 mph. The plane’s wheels spin up to 200 mph
and the runway rolls back at 200 mph. The question is, will the plane move
forward and take off or remain stationary?
If you had to think about it for even a second, you need to read this chapter.
The answer of course is yes, the plane will take off as normal."
You still need to get away from "The plane's wheels spin up to 200 mph." Stick with "The plane move's forward 200 mph."
Theoretically speaking, I can make a wheel spin however fast I want. That doesn't mean the wheel itself is moving forward which is necessary when dealing with a plane. A plane needs the airflow under/over the wing to create lift. Without that it's hogwash.
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