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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-25-2011, 07:24 PM
Herra Tohtori Herra Tohtori is offline
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Ok, see, I realize the post-processing filter is one reason for bad performance. And I realize it'll eventually be removed as the mentioned individual issues are "addressed" one-by-one.


I have a problem with the need to address those issues in the first place.

To put it in simple terms: If the real situation has a flash and it's removed from game graphics because of some arbitrary epilepsy screening method saying it could trigger seizures, that's detrimental to the quality of the graphics of the game even if it runs at fluid 60 FPS on a five years old PC.

Flashes are part of reality, and removing flashes from simulation where they would be appropriate will reduce the realism factor of said situations.

Artificially degrading the quality of the effects for everyone just to appease some lobbyist group worried about seizures makes about as much sense as removing killing from first person shooters to appease Mr. Jack Thompson.

This is the main problem I have: Ubisoft's blanket policy on this matter. If they have this requirement as part of their quality assurance testing, then that quality assurance testing is misguided.

And if they categorically refuse to release games where it's possible to turn neutered anti-epileptic effects off in favour of more realistic effects, then that policy is a failure for a simulation game.

I'm not going to comment on speculation that this is just a smoke screen for bad performance etc. etc. What I want is a game with realistic portrayal of flight and associated plays of light and shadow, within reasonable limits of current hardware of course.

This filter thing, regardless of whose decision it was to apply it to the game, is not reasonable in my books. If it were voluntary, fine - but mandatory reduction of performance and quality, especially for a reason such as this is not something I could be happy with.


I'm not going to cancel my pre-order for this, however. I'll get the game, try it on my rig, and if it doesn't run properly I'll wait for patches to address relevant issues. I would, however, be tremendously disappointed if future patches don't fix the effects to satisfactory realistic levels.

I wish that somehow, at some point, the developers and players can both be satisfied with the game, that the developers find a way to deliver a version to the players that they originally intended it to be.


Well, I think I have said all I have to say about the subject at this time. I wish all the best to the developers in their quest to deliver a functional game to customers, and I'll be following the state of the game with great interest.

Meanwhile, while the problems are addressed, I can always return to the skies in IL-2 1946...
  #2  
Old 03-25-2011, 07:31 PM
Zoom2136 Zoom2136 is offline
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Quote:
Originally Posted by Herra Tohtori View Post
Ok, see, I realize the post-processing filter is one reason for bad performance. And I realize it'll eventually be removed as the mentioned individual issues are "addressed" one-by-one.


I have a problem with the need to address those issues in the first place.

To put it in simple terms: If the real situation has a flash and it's removed from game graphics because of some arbitrary epilepsy screening method saying it could trigger seizures, that's detrimental to the quality of the graphics of the game even if it runs at fluid 60 FPS on a five years old PC.

Flashes are part of reality, and removing flashes from simulation where they would be appropriate will reduce the realism factor of said situations.

Artificially degrading the quality of the effects for everyone just to appease some lobbyist group worried about seizures makes about as much sense as removing killing from first person shooters to appease Mr. Jack Thompson.

This is the main problem I have: Ubisoft's blanket policy on this matter. If they have this requirement as part of their quality assurance testing, then that quality assurance testing is misguided.

And if they categorically refuse to release games where it's possible to turn neutered anti-epileptic effects off in favour of more realistic effects, then that policy is a failure for a simulation game.

I'm not going to comment on speculation that this is just a smoke screen for bad performance etc. etc. What I want is a game with realistic portrayal of flight and associated plays of light and shadow, within reasonable limits of current hardware of course.

This filter thing, regardless of whose decision it was to apply it to the game, is not reasonable in my books. If it were voluntary, fine - but mandatory reduction of performance and quality, especially for a reason such as this is not something I could be happy with.


I'm not going to cancel my pre-order for this, however. I'll get the game, try it on my rig, and if it doesn't run properly I'll wait for patches to address relevant issues. I would, however, be tremendously disappointed if future patches don't fix the effects to satisfactory realistic levels.

I wish that somehow, at some point, the developers and players can both be satisfied with the game, that the developers find a way to deliver a version to the players that they originally intended it to be.


Well, I think I have said all I have to say about the subject at this time. I wish all the best to the developers in their quest to deliver a functional game to customers, and I'll be following the state of the game with great interest.

Meanwhile, while the problems are addressed, I can always return to the skies in IL-2 1946...
+1
  #3  
Old 03-25-2011, 07:35 PM
Novfanaion Novfanaion is offline
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Just ditch Ubisoft already.
  #4  
Old 03-26-2011, 12:01 AM
carguy_ carguy_ is offline
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Quote:
Originally Posted by Herra Tohtori View Post
Ok, see, I realize the post-processing filter is one reason for bad performance. And I realize it'll eventually be removed as the mentioned individual issues are "addressed" one-by-one.
It seems that many people misunderstand what Luthier`s saying. In the "rest of the world" version of the game, the filter is on. No options here. Now the Russian version has a conf.ini way to turn it off. What is the problem with translating the same version to Europe and US? If they had that idea in mind, then they wouldn`t have to work on anything.

Now what they are working on, is making the filter not eat up fps so much (it is a side effect). They are not working on how to turn it off. Hence, if you buy any version outside Russia, you just have to deal with the filter.

Quote:
I have a problem with the need to address those issues in the first place.

To put it in simple terms: If the real situation has a flash and it's removed from game graphics because of some arbitrary epilepsy screening method saying it could trigger seizures, that's detrimental to the quality of the graphics of the game even if it runs at fluid 60 FPS on a five years old PC.

Flashes are part of reality, and removing flashes from simulation where they would be appropriate will reduce the realism factor of said situations.

Artificially degrading the quality of the effects for everyone just to appease some lobbyist group worried about seizures makes about as much sense as removing killing from first person shooters to appease Mr. Jack Thompson.

This is the main problem I have: Ubisoft's blanket policy on this matter. If they have this requirement as part of their quality assurance testing, then that quality assurance testing is misguided.

And if they categorically refuse to release games where it's possible to turn neutered anti-epileptic effects off in favour of more realistic effects, then that policy is a failure for a simulation game.

I'm not going to comment on speculation that this is just a smoke screen for bad performance etc. etc. What I want is a game with realistic portrayal of flight and associated plays of light and shadow, within reasonable limits of current hardware of course.

This filter thing, regardless of whose decision it was to apply it to the game, is not reasonable in my books. If it were voluntary, fine - but mandatory reduction of performance and quality, especially for a reason such as this is not something I could be happy with.
I feel exactly the same way. I was always 100% for the realism and not seeing any of the flashes I got naturally used to in IL2:1946 is going to leave a bad impression. The game might really be crippled.
I really think this is a bad decision.
You can`t say to a hardcore sim community 10 days before release that you`re cutting out 20% of its realism.
You can`t say to a pc oriented community 10 days before release that you`ve crippled the fps by an average of 10.

For the reasons listed above I can`t possibly buy the game. I never accept a bad quality product. 1C, don`t say that it is all right because it`s not. You significantly neuter the game two weeks before the big day but you still want me to give you money. I`m sorry but in this case you won`t get any from me, unless ofcourse I can get my hands on the Ruskie version that is.
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