Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 03-21-2011, 11:23 AM
No601_Merlin No601_Merlin is offline
Approved Member
 
Join Date: Aug 2010
Posts: 50
Default

Yes got it from official system specs Brigstock, so could anyone recommend a server host. ?
Reply With Quote
  #2  
Old 03-21-2011, 05:53 PM
EAF92_Brigstock's Avatar
EAF92_Brigstock EAF92_Brigstock is offline
Approved Member
 
Join Date: Oct 2007
Location: London
Posts: 40
Default

Quote:
Originally Posted by No601_Merlin View Post
Yes got it from official system specs Brigstock, so could anyone recommend a server host. ?
128kbps+ x 128players = 16mbps+

Which would be comfortable on datacenter hosted dedicated server.

Recommend a server host, if you're in the UK

http://www.gtxgaming.co.uk/dedicated-servers

are good
__________________
Brigstock
Reply With Quote
  #3  
Old 03-21-2011, 07:31 PM
Bobb4 Bobb4 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 553
Default

Quote:
Originally Posted by EAF92_Brigstock View Post
128kbps+ x 128players = 16mbps+

Which would be comfortable on datacenter hosted dedicated server.

Recommend a server host, if you're in the UK

http://www.gtxgaming.co.uk/dedicated-servers

are good
remember that is only up-stream add maybe 1mbps downstream and a 128 player server is going to need more than a 100mbits line
But i have faith in Oleg not deviating too far from existing IL2 code


If one looks at ROF with its 256kps to 10mbps network settings both up and down...
Reply With Quote
  #4  
Old 03-21-2011, 07:33 PM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

Quote:
Originally Posted by EAF92_Brigstock View Post
128kbps+ x 128players = 16mbps+

Which would be comfortable on datacenter hosted dedicated server.

Recommend a server host, if you're in the UK

http://www.gtxgaming.co.uk/dedicated-servers

are good
I strongly doubt the basis and the conclusions of this calculation.

A common server for a shooter uses 1600kbps for a 40-slot-server. I seriously hope CoD's netcode is not so bad that it needs over 10 times the traffic for 3 times the players...
Reply With Quote
  #5  
Old 03-21-2011, 09:01 PM
Thee_oddball Thee_oddball is offline
Approved Member
 
Join Date: Mar 2011
Posts: 812
Default

Quote:
Originally Posted by Feuerfalke View Post
I strongly doubt the basis and the conclusions of this calculation.

A common server for a shooter uses 1600kbps for a 40-slot-server. I seriously hope CoD's netcode is not so bad that it needs over 10 times the traffic for 3 times the players...
1600kbps=1.6mbits X 3=4.8mbps...close to what i originally said but we dont know how efficient the netcode is so it really is hard to guess lets just hope that a 128 person server will be playable at all .
Reply With Quote
  #6  
Old 03-22-2011, 04:21 PM
EAF92_Brigstock's Avatar
EAF92_Brigstock EAF92_Brigstock is offline
Approved Member
 
Join Date: Oct 2007
Location: London
Posts: 40
Default

Quote:
Originally Posted by Feuerfalke View Post
I strongly doubt the basis and the conclusions of this calculation.

A common server for a shooter uses 1600kbps for a 40-slot-server. I seriously hope CoD's netcode is not so bad that it needs over 10 times the traffic for 3 times the players...
We're just throwing numbers around at the moment, not make definitive statements.

The way it looks we won't have anything solid to go on until release.
__________________
Brigstock
Reply With Quote
  #7  
Old 03-22-2011, 04:30 PM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

Quote:
Originally Posted by EAF92_Brigstock View Post
We're just throwing numbers around at the moment, not make definitive statements.

The way it looks we won't have anything solid to go on until release.
you flamed me just a page ago for the same conclusion.


I don't like the idea either, but we're not getting any info before the community is able to test it and spreads the news. If Russia will get their version on thursday, we might have some figures at the end of the week - well, if the server is on their disc, of course.
Reply With Quote
  #8  
Old 03-22-2011, 04:42 PM
EAF92_Brigstock's Avatar
EAF92_Brigstock EAF92_Brigstock is offline
Approved Member
 
Join Date: Oct 2007
Location: London
Posts: 40
Default

Quote:
Originally Posted by Feuerfalke View Post
you flamed me just a page ago for the same conclusion.


I don't like the idea either, but we're not getting any info before the community is able to test it. If Russia will get their version on thursday, we might have some figures at the end of the week - well, if the server is on their disc, of course.
No not quite the same conclusion. Nor was it strictly a flame. If I was to flame you, the language would have been stronger. I was merely banging my head against a brick wall. You said the community doesn't know after we asked the question of Oleg or Luthier or anyone from 1c for that matter.

My current mood is that it doesn't look like they (1c) will give us an answer despite the fact that the game already gone to the pressing plant. They may still chip in with some info, all I really want to know is will COOP be a feature of the dedicated server. I'm not too worried about bandwidth. If COOP isn't then I need to shop around for a new host.
__________________
Brigstock

Last edited by EAF92_Brigstock; 03-23-2011 at 06:43 AM.
Reply With Quote
  #9  
Old 03-30-2011, 10:08 AM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Anyone found any more info regarding dedicated server support for IL2CoD?

With Oleg saying 1000 AI planes in a MP mission are possible (given good enough dedicated software), we really want to be able to recreate the entire Battle of Britain. We kinda like our realism

Our server specs: (HAL9000)

Two Intel Xeon L5640 processors (twelve physical 2.26ghz cores on QPI + hyperthreading + turbo)
48 GB DDR3 ECC memory
1000mbps (1 gigabyte per second) upload/download bandwidth

Any chance those that have gotten the game already could take some screen shots of the dedicated software layout screens / options / settings for those of us hosters? It would be gladly appreciated!

Sorry if this was brought up before, but this is where the search feature brought me.

Cheers!
__________________

ATAG Forums + Stats
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:44 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.