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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 03-17-2011, 10:36 AM
sidius sidius is offline
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Join Date: May 2010
Posts: 28
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Hello again! Sorry I haven't shown up all the time, but my hard drive was destroyed, so I've lost totally everything, including my SW3 and all modded files in it. I was so angry that I took few months break, focusing on university and such, and now I can't remember how I've made things..

For example, I used to have fully manageable Liger, with GK turrets available at markets (each faction had one type of weapon - InoCO had laser, etc), etc.

Now I've downloaded IMDeditor, Liger, and started working on it again.
I've changed refpoints of TurretGK(s) in the imd from 1 and 2 to Right_Side and Left_Side, modified ini - changed two system slots to TurretGK:

[slot2]
type=TurretGK
refpoint=Left_Side
image_coord=11 174
text_coord=10 174
text_aligment=LEFT

[slot3]
type=TurretGK
refpoint=Right_Side
image_coord=11 259
text_coord=11 259
text_aligment=LEFT

But when I try to put them into a slot, it shows error message it doesn't belong into that slot. I don't know what am I doing wrong now, I really can't remember how I did it before, it was too long ago.

<BigShip name="Ironfist">
<short_name>#M_Name_Ironfist</short_name>
<hint>#M_Hint_Ironfist</hint>
<short_desc>#M_SDesc_Ironfist</short_desc>
<long_desc>#M_LDesc_Ironfist</long_desc>
<mesh_name>Liger_Dreadnought</mesh_name>
<flat_image>Liger_Dreadnought</flat_image>
<hit_points>5000</hit_points>
<mass>200000</mass>
<disable_trade>true</disable_trade>
<cost>1000000</cost>
<technology/>
<EPR>50</EPR>
<explosion_script>Big Ship</explosion_script>
<work_sound/>
<silence/>
<max_energy>1000</max_energy>
<energy_restore>2</energy_restore>
<max_speed>10</max_speed>
<maneurability>5</maneurability>
<steering_power>27000</steering_power>
<sensor_resolution>0.38</sensor_resolution>
<sensor_length>250</sensor_length>
<threat>10</threat>
<mapping_name>Liger_Dreadnought</mapping_name>
<HolderProperties>
<big_guns>0</big_guns>
<small_guns>0</small_guns>
<rockets>0</rockets>
<systems>6</systems>
<turrets>8</turrets>
<gk_guns>4</gk_guns>
<gk_turrets>2</gk_turrets>
</HolderProperties>
<engine_sound>Engine-Bigship.wav</engine_sound>
<engine_start_sound/>
<destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroye d</destroyed_mesh_name>
<cargoCapacity>4500</cargoCapacity>
<BigShipHangar>
<hangar_count>6</hangar_count>
<max_hangar_count>6</max_hangar_count>
</BigShipHangar>
</BigShip>


Also, have anyone tried to make Stargate's X-304 model? It would be a great challenge, dunno if it's possible to have 2 hangar bays as it should have (that may be possible, but I think fighters won't use both at the same time, they will all use left one or all use right one). It's railguns are easy to make, I'd make them rapid fire plasma with less damage, high dispersion and longer bullet. That's no problem. Another problem would be missiles, as X-304 uses them, but motherships can't control them. Well, that should be OK anyway.
X-302 would be wonderful fighter to make as well. I'd give it 4 rocket and 2 light cannons.
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