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IL-2 Sturmovik The famous combat flight simulator.

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  #211  
Old 03-05-2011, 09:52 PM
White Owl White Owl is offline
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Both videos look great! Thanks very much for the update. I'm hoping and praying that there will be some way to get a Collectors Edition in the USA.

However, I have to agree with others here that the pilot in freefall is a weak point of these videos. I've jumped out of airplanes a few times, and let me tell you... if you go unstable and start tumbling like that guy was doing, things happen very very fast. Going unstable isn't like most of the Youtube videos of experienced skydivers maintaining control in freefall. Tumbling is chaotic, violent, disorienting... it's fast. The guy in the video looked like he was placidly drifting in outer space like Xilon_x said, not spinning out of control in a 150-200 mph wind.

But of course that's only a small gripe, and not too relevant to the big picture here. Just about everything else looks better than great. Oleg and team, I have great faith that the airplanes you're producing will handle like real planes, even more so than the first IL-2. As long as the flight modeling is still up to your very high standards, I'm sold. Everything else is just fun little details.

Apologies if this has already been addressed, (I haven't been following these forums as long as many others) but is the taxiing in Dover improved on the original game? Do we have two separate toe brakes? Will airplanes roll on smooth pavement even with the engine at idle if you take your feet off the brakes? Are the various tail-draggers prone to ground looping if you're careless with your steering?

Last edited by White Owl; 03-05-2011 at 09:58 PM. Reason: Better word choice for clarity.
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  #212  
Old 03-05-2011, 09:58 PM
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bf-110 bf-110 is offline
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Great wallpapers!
You could do shirts with them,Oleg!
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  #213  
Old 03-05-2011, 10:09 PM
Sutts Sutts is offline
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Quote:
Originally Posted by White Owl View Post
Both videos look great! Thanks very much for the update. I'm hoping and praying that there will be some way to get a Collectors Edition in the USA.

However, I have to agree with others here that the pilot in freefall is a weak point of these videos. I've jumped out of airplanes a few times, and let me tell you... if you go unstable and start tumbling like that guy was doing, things happen very very fast. Going unstable isn't like most of the Youtube videos of experienced skydivers maintaining control in freefall. Tumbling is chaotic, violent, disorienting... it's fast. The guy in the video looked like he was placidly drifting in outer space like Xilon_x said, not spinning out of control in a 150-200 mph wind.

But of course that's only a small gripe, and not too relevant to the big picture here. Just about everything else looks better than great. Oleg and team, I have great faith that the airplanes you're producing will handle like real planes, even more so than the first IL-2. As long as the flight modeling is still up to your very high standards, I'm sold. Everything else is just fun little details.

Apologies if this has already been addressed, (I haven't been following these forums as long as many others) but is the taxiing in Dover improved on the original game? Do we have two separate toe brakes? Will airplanes roll on smooth pavement even with the engine at idle if you take your feet off the brakes? Are the various tail-draggers prone to ground looping if you're careless with your steering?
Spit and Hurri had a single brake lever on the control column. The brake pressure to each wheel was controlled through the rudder pedals..just like it is already in IL2.
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  #214  
Old 03-05-2011, 10:48 PM
AdMan AdMan is offline
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great, for a flight sim anyhow
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  #215  
Old 03-05-2011, 11:01 PM
Sauf Sauf is offline
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Re the pilot bailing, yes once he went into the D (arch) position he should have stabilized, but then i thought of the current model we have. and I realised it is a major improvment in a small part of the game, so am completely happy with it. These things can be improved as the game matures over time.
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  #216  
Old 03-05-2011, 11:41 PM
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He111 He111 is offline
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Why wasn't the defiant firing back??? I hope this isn't a sign of bad AI!

BTW, noone uses Wallpapers anymore, it's all videos! Can we have a downloadable looped video clip .. please!

.
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  #217  
Old 03-05-2011, 11:51 PM
_79_dev _79_dev is offline
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Quote:
Originally Posted by baronWastelan View Post
This month we'll have it? Really, this month???
2 weeks mate as from always
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  #218  
Old 03-06-2011, 01:40 AM
Heliocon Heliocon is offline
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Originally Posted by ElAurens View Post
+1

I don't think FPS players or people trying to compare a FPS game or an arcade flying game like WoP quite understand that it's far easier to have great visuals when you have a map the size of a postage stamp.

I have mentioned this before, ArmA II Operation Arrowhead's visuals are often held up as state of the art for "simulations", yet no one bothers to mention that the largest map in that title, "Takistan" is a mere 164 square kilometers. That makes it roughly 12km on a side, if my admittedly poor math skills are right. So it's slightly larger than one grid square on the original IL2 Kuban map. And even at it's small size, cranking up the visibility distance to a mere three kilometers will grind many current computers to single digit frame rates.

Think a bit folks.
Thats a stupid comparison, arma 2 maps are far far more detailed then anything in COD or il2 or any flightsim. When you can get out of the plane, walk around buildings, hide in the grass/bush, see individual pebbles on the ground your comparison looks absurd.

COD does not have anywhere near the up close visual fidelity arma 2 has, while arma 2 does not have the scope that cod has. But arma 2 is also a flightsim, and ground combat sim all in one. Also the engine came out 2 years ago I believe...
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  #219  
Old 03-06-2011, 02:07 AM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by Heliocon View Post
COD does not have anywhere near the up close visual fidelity arma 2 has, while arma 2 does not have the scope that cod has.
Isn't this just a para-phrasing of ElAurens' post? I don't see where you actually disagree with him. His post is just pointing out how this difference in scope makes their up-close visual fidelity incomparable.

Quote:
Originally Posted by Heliocon View Post
But arma 2 is also a flightsim, and ground combat sim all in one. Also the engine came out 2 years ago I believe...
I'd say calling Arma 2 a flight sim is pretty generous.
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  #220  
Old 03-06-2011, 06:11 AM
SQB SQB is offline
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I sort of understand the gripes with the bailed out pilot... but honestly? At 500kph a small body tumbling out of a plane is hard to spot in detail, sure we could get euphoria physics if you feel like forking out 2 grand for the game but I think this is good enough.
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