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IL-2 Sturmovik The famous combat flight simulator. |
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Great looking vids there, love the long shadows being cast in the evening light. The game looks lovely. Thanks.
I expect some other nit-picker has already said but the point of a free falling parachutist forming the D, arching his back extending his arms and trailing his parted legs, is to form a stable configuration that will allow him to see the ground, and when he pulls his release cord, have the chute deploy behind him into the slipstream minimising the possibility of him getting caught up in the cords or chute and fouling the thing or injuring himself. The parachutist from the Stuka should be stable in the horizontal (he can rotate), not tumbling, as he falls. Last edited by Ploughman; 03-04-2011 at 02:56 PM. |
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#3
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Does anybody know what hardware was used for the two videos?
Last edited by Hecke; 03-04-2011 at 03:41 PM. |
#4
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I don't think it will tell you much.
Luthier said earlier that you might have to leave the computer working all night to render a high quality video on a lower grade computer (recording from a replayed track, with video setting set to higher than they were during gameplay). So I assume they could be made on a less than perfect set-up. This post is of course coloured by my wishful thinking ![]()
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#5
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i think it looks amazing. can't wait.
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That's fine, but he's in the D, so he should be stable. That's all I'm saying.
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