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IL-2 Sturmovik The famous combat flight simulator.

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  #71  
Old 03-04-2011, 02:20 PM
IbnSolmyr IbnSolmyr is offline
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Thank you very much again Oleg, Luthier and whole team !!!

I believe that all that we want (sounds, fights, etc..) and didn't get for now will not arrive 'til the release, as said above, cause you want us to be astonished with the whole product... Arf, be patient is hard !

You are stars guys !
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  #72  
Old 03-04-2011, 02:20 PM
smink1701 smink1701 is offline
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Default Hypnotic…amazing!!!

The videos are hypnotic…amazing. You have created historical performance art. You have given frustrated aviators the ability to participate in the most epic air battle of all time. Unbelievable. And I am confident that it’s only the beginning.
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  #73  
Old 03-04-2011, 02:21 PM
slick118 slick118 is offline
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Great vids but why is it so hard to get accurate looking towns and correct hues for fields and countryside? As a real life pilot who regularly flies out of Biggin Hill there is a huge difference between what you see here and the real thing.

Towns or villages should have a tight concentration of houses arranged in terraces around a market square or road junction not, as we see in the videos, each house surrounded by its own plot.

Terrain colouring is so far off it almost looks like they've done it on purpose.

Yours frustratedly.
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  #74  
Old 03-04-2011, 02:23 PM
IbnSolmyr IbnSolmyr is offline
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Quote:
Originally Posted by GnigruH View Post
A grain of salt:
Like I thought, pilot animations will be the weak spot of this game. I haven't yet seen humans animated convincingly. The guy is falling like a brick, totally artificial feel.
He's falling totally normally IMHO, with the recommended body position, he waits for the stabilization.

What would you like he does ? Some smileys and thumbs up to the camera ??!
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  #75  
Old 03-04-2011, 02:24 PM
TallBonapart TallBonapart is offline
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They are busy with a calendar,so no more videos till the end of March.
But in all seriousness,looks like the four guys,from the basement,somewhere in Moscow,gonna to release this game,after all.If be honest,I lost my hope sometime last year,that it ever will happen.Oh well,lets say thanks for our beloved publisher Ubisoft,for they deep pockets and patience
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  #76  
Old 03-04-2011, 02:27 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by slick118 View Post
Great vids but why is it so hard to get accurate looking towns and correct hues for fields and countryside? As a real life pilot who regularly flies out of Biggin Hill there is a huge difference between what you see here and the real thing.

Towns or villages should have a tight concentration of houses arranged in terraces around a market square or road junction not, as we see in the videos, each house surrounded by its own plot.

Terrain colouring is so far off it almost looks like they've done it on purpose.

Yours frustratedly.




I also fly out in/out of Biggin from Rochester from time to time but solely fly around the South East and Northern France.

We cant compare today with 1940 but I know what you are saying.

To hand make every single town, village, road and lane is impossible there has to be some kind of auto generation for map building.

I would imagine as things develop so will the changes to colour correction, there may even be a "landscape colours you like" on a slider in CoD.





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Last edited by KG26_Alpha; 03-04-2011 at 02:31 PM.
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  #77  
Old 03-04-2011, 02:27 PM
IbnSolmyr IbnSolmyr is offline
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Quote:
Originally Posted by slick118 View Post
Great vids but why is it so hard to get accurate looking towns and correct hues for fields and countryside? As a real life pilot who regularly flies out of Biggin Hill there is a huge difference between what you see here and the real thing.

Towns or villages should have a tight concentration of houses arranged in terraces around a market square or road junction not, as we see in the videos, each house surrounded by its own plot.

Terrain colouring is so far off it almost looks like they've done it on purpose.

Yours frustratedly.
But did you fly over it in '40s ?? I guess Biggin Hill received a lot of bombs, huh ? So couldn't have it been builded in a brand new urbanisation plan after the war until today ? I read somewhere that the terrain modelled was the real 40' terrain.. And it's a great thing !
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  #78  
Old 03-04-2011, 02:27 PM
Flanker35M Flanker35M is offline
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S!

Bf109E found it's way as my wallpaper I hope CoD supports SLI/CrossFire as I am gonna get the AMD 6990HD
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  #79  
Old 03-04-2011, 02:28 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by slick118 View Post
Great vids but why is it so hard to get accurate looking towns and correct hues for fields and countryside? As a real life pilot who regularly flies out of Biggin Hill there is a huge difference between what you see here and the real thing.

Towns or villages should have a tight concentration of houses arranged in terraces around a market square or road junction not, as we see in the videos, each house surrounded by its own plot.

Terrain colouring is so far off it almost looks like they've done it on purpose.

Yours frustratedly.
I think if to make all you want - like in real life on a lrage space and with great detail - than you should wait more years for the more stronger hardware... At least.
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  #80  
Old 03-04-2011, 02:34 PM
RaM85 RaM85 is offline
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This is one hell of an update! Thanks Oleg for spoiling us like this
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