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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Take into account as well that in the actual WW2 theater there were fronts where the ground units were set and much of the combat occured. There would be no reason to make the ground units move as far the aerial units as that would also be unrealistic.
I never claimed they were also considering FPS type infantry either. Just Oleg said they have more or less paved the way for manable ground vehicles. I do think that FPS game play may be a bit out of the realm of possibility, but not so for ground vehicles. Yes, you would sacrifice graphical bling on the ground for a much larger scale of operation, but would that really be so bad when you would have realistic aerial and ground war going on simultaneously in a "large scale" combat operation? Imagine something like the North African campaign where you have tanks engaging one another while at the same time aerial support on both sides trying to defend their comrades on the ground and simultaneously destroy the oppositions units. |
#2
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BF1942 in my opinion was the best MP combat game EVER.
The "complete" WWII sim is near, much more near than people believe. |
#3
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amount of resources and time into making it either especially since the reward from doing it would be far from worth it. I'd say play Ro2 for your inf, armor fix and play il2 for your flight fix and you've got the best of two worlds, combining them would just result in a mediocre middle ware with far less details and accuracy on their main areas. Last edited by zauii; 03-04-2011 at 04:27 PM. |
#4
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I hope to the gods that IL2 CoD will never ever go down that road..
Using the same engine to produce a ground war in WWII, a seperate release, yes, no drama, but I really hope Oleg never goes down the BF 1942 route, that would ultimately lead to the end of a WWII aviation community. |
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