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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Hum, that's wishful thinking, but that's not the reality of the situation... Finding a publisher and securing a contract is a major struggle for developers. Many projects died and ran out of money before they could reach that point. It's the developer responsibility to live another day and for another contract. Any developer feel very lucky when it can line up 2, just 2 publishers for a little while, and often one will bail out without a concrete offer anyway. And I'm not talking about small studios only. Many developers handling multi million dollars projects and selling millions of their games still feel like that and are unable to ever feel secure for more than a few years. Your vision of the balance of power and bargain in the industry is quite distorted to say the very least.
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#2
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Or release it on steam which does NOT require a publisher. There are mountains of success stories for devs who do this, but I would like to know where your analysis comes from exactly? Did you read this? |
#3
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My guess would be that Oleg is contracted to UBI after they published the original IL-2.
If thats the case hopefully after COD'S release he has fullfilled his obligations and can tell them to "P*%# Off" |
#4
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That's just insider experience from a game studio with more than 100 staff and 3 major releases to the counter, millions of units sold, and only starting to get a fragile sense of security now, and that's only because of a strong association with one publisher, which comes with weaknesses and drawbacks as well. Even with success, a game studio can often come very close to being bankrupt during fragile periods between finished projects and the next ones. This vulnerability does not help the bargaining power of developers. It's really hard to secure a publisher, believe me. It's not that easy to go for an indie release on a platform like Steam when you're a studio with more than a handful of people, you've got to secure funding to make your studio cover a number of expenses, not something you can do alone. Publishers are not only printing dvds, they're also producers, don't forget that.
Last edited by ptisinge; 03-03-2011 at 11:43 PM. |
#5
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And remember, Steam is not putting games out there to download out of the kindness of their hearts.
They take a cut of the action, just like UBI or EA do, so it's possible that a studio might even take in less total income from a Steam release, as they will also, by and large, have a major publisher (UBI, EA, etc...) as well.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#6
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Urp I see what you were at Vevster and corrected the miswording. Last edited by Kikuchiyo; 03-04-2011 at 11:30 AM. |
#7
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I don't quite understand your first sentence "Steam sales cost the company(s) offering games through them a higher margin of profit " Do you mean Steam takes a higher cut? That would be exact but contradictory to what you write further Steam, as a publisher often take a higher % than a retailer. That's because they act both as publisher & retailer for some games. They can take as much as 80% of price for some indie games....They take the risk with infrastructure as a retailer takes the risk with shelf space. So when you say "it is technically more profitable to offer your games solely through steam than through Steam and B&M stores. " I'll answer "it depends, and sometimes it's quite the opposite". Each case is different; too many parameters to sum up. Some people do not like DLing games, via Steam or else. Best thing today is to offer both DL & boxes, gives a broader audience. That's why publishers like Ubi also offer games on steam. |
#8
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I never understand why some ppl refuse to use steam, sure I like to have a physical copy and yes they can make mistakes and have to follow silly release dates but the benefits of steam far out weigh any problems I have had with them.
My only negative comments are the prices and the fact you can't decide on which drive you can install games to. However you can get some sweet deals on good games most weekends, if only the price of new games would drop as quickly as they do in shops but I've never seen a used game on steam ![]() |
#9
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No it technically is more profitable to offer a game solely through a DD than it is to offer a boxed copy. Less overhead = less cost to publisher. I'd like to see some citation on that Steam charging 80% to a developer to use Steam. I find that highly unlikely, and even less likely that a indie publisher would accept such a steep cost to get their game on the market. I am actually using estimates made by market analysts, and have never seen anything that suggests that Valve takes such a huge chunk of anyone's profits. oh and so we are clear I am getting my info from a small financial company you may have heard of Forbes. Last edited by Kikuchiyo; 03-04-2011 at 11:34 AM. |
#10
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Steam does not need to invest in infastructure, they rent out servers in regions, the servers are owned by a third party but are updated by valve and operate 24/7 serving content. Valve rents them, so there is no investment (more bs you are making up). This is easy to find info if you look on Steam's website and go to their collaboration/buisness section where they talk about hosting requirments. |
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