Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-03-2011, 01:07 AM
ptisinge ptisinge is offline
Approved Member
 
Join Date: Sep 2009
Posts: 38
Default

Quote:
Originally Posted by Heliocon View Post
No not really, the developer chooses there publisher. Ultimately in this case its the developers responsibility to find a good publisher and negotiate a contract with them...
Hum, that's wishful thinking, but that's not the reality of the situation... Finding a publisher and securing a contract is a major struggle for developers. Many projects died and ran out of money before they could reach that point. It's the developer responsibility to live another day and for another contract. Any developer feel very lucky when it can line up 2, just 2 publishers for a little while, and often one will bail out without a concrete offer anyway. And I'm not talking about small studios only. Many developers handling multi million dollars projects and selling millions of their games still feel like that and are unable to ever feel secure for more than a few years. Your vision of the balance of power and bargain in the industry is quite distorted to say the very least.
Reply With Quote
  #2  
Old 03-03-2011, 11:41 AM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

Quote:
Originally Posted by ptisinge View Post
Hum, that's wishful thinking, but that's not the reality of the situation... Finding a publisher and securing a contract is a major struggle for developers. Many projects died and ran out of money before they could reach that point. It's the developer responsibility to live another day and for another contract. Any developer feel very lucky when it can line up 2, just 2 publishers for a little while, and often one will bail out without a concrete offer anyway. And I'm not talking about small studios only. Many developers handling multi million dollars projects and selling millions of their games still feel like that and are unable to ever feel secure for more than a few years. Your vision of the balance of power and bargain in the industry is quite distorted to say the very least.
Then self publish
Or release it on steam which does NOT require a publisher.

There are mountains of success stories for devs who do this, but I would like to know where your analysis comes from exactly? Did you read this?
Reply With Quote
  #3  
Old 03-03-2011, 11:47 AM
Sauf Sauf is offline
Approved Member
 
Join Date: Oct 2010
Posts: 436
Default

My guess would be that Oleg is contracted to UBI after they published the original IL-2.

If thats the case hopefully after COD'S release he has fullfilled his obligations and can tell them to "P*%# Off"
Reply With Quote
  #4  
Old 03-03-2011, 11:41 PM
ptisinge ptisinge is offline
Approved Member
 
Join Date: Sep 2009
Posts: 38
Default

Quote:
Originally Posted by Heliocon View Post
Then self publish
Or release it on steam which does NOT require a publisher.

There are mountains of success stories for devs who do this, but I would like to know where your analysis comes from exactly? Did you read this?
That's just insider experience from a game studio with more than 100 staff and 3 major releases to the counter, millions of units sold, and only starting to get a fragile sense of security now, and that's only because of a strong association with one publisher, which comes with weaknesses and drawbacks as well. Even with success, a game studio can often come very close to being bankrupt during fragile periods between finished projects and the next ones. This vulnerability does not help the bargaining power of developers. It's really hard to secure a publisher, believe me. It's not that easy to go for an indie release on a platform like Steam when you're a studio with more than a handful of people, you've got to secure funding to make your studio cover a number of expenses, not something you can do alone. Publishers are not only printing dvds, they're also producers, don't forget that.

Last edited by ptisinge; 03-03-2011 at 11:43 PM.
Reply With Quote
  #5  
Old 03-04-2011, 12:58 AM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

And remember, Steam is not putting games out there to download out of the kindness of their hearts.

They take a cut of the action, just like UBI or EA do, so it's possible that a studio might even take in less total income from a Steam release, as they will also, by and large, have a major publisher (UBI, EA, etc...) as well.
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
Reply With Quote
  #6  
Old 03-04-2011, 02:19 AM
Kikuchiyo Kikuchiyo is offline
Approved Member
 
Join Date: Sep 2010
Posts: 256
Default

Quote:
Originally Posted by ElAurens View Post
And remember, Steam is not putting games out there to download out of the kindness of their hearts.

They take a cut of the action, just like UBI or EA do, so it's possible that a studio might even take in less total income from a Steam release, as they will also, by and large, have a major publisher (UBI, EA, etc...) as well.
The only issue I take with what you are saying is that Steam sales give the company(s) offering games through them a higher margin of profit (estimated 70% vs 30% for retail) so it is technically more profitable to offer your games solely through steam than through Steam and B&M stores. The downside is a developer/publisher potentially misses out box sales. I imagine a devs profits are about the same (when using a second party publisher) when they also offer their games through a DD like Steam.

Urp I see what you were at Vevster and corrected the miswording.

Last edited by Kikuchiyo; 03-04-2011 at 11:30 AM.
Reply With Quote
  #7  
Old 03-04-2011, 08:24 AM
Vevster Vevster is offline
Approved Member
 
Join Date: Oct 2009
Posts: 138
Default

Quote:
Originally Posted by Kikuchiyo View Post
The only issue I take with what you are saying is that Steam sales cost the company(s) offering games through them a higher margin of profit (estimated 70% vs 30% for retail) so it is technically more profitable to offer your games solely through steam than through Steam and B&M stores. .

I don't quite understand your first sentence "Steam sales cost the company(s) offering games through them a higher margin of profit "

Do you mean Steam takes a higher cut? That would be exact but contradictory to what you write further


Steam, as a publisher often take a higher % than a retailer. That's because they act both as publisher & retailer for some games. They can take as much as 80% of price for some indie games....They take the risk with infrastructure as a retailer takes the risk with shelf space.

So when you say "it is technically more profitable to offer your games solely through steam than through Steam and B&M stores. " I'll answer "it depends, and sometimes it's quite the opposite". Each case is different; too many parameters to sum up.

Some people do not like DLing games, via Steam or else.

Best thing today is to offer both DL & boxes, gives a broader audience. That's why publishers like Ubi also offer games on steam.
Reply With Quote
  #8  
Old 03-04-2011, 08:41 AM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

I never understand why some ppl refuse to use steam, sure I like to have a physical copy and yes they can make mistakes and have to follow silly release dates but the benefits of steam far out weigh any problems I have had with them.

My only negative comments are the prices and the fact you can't decide on which drive you can install games to. However you can get some sweet deals on good games most weekends, if only the price of new games would drop as quickly as they do in shops but I've never seen a used game on steam
Reply With Quote
  #9  
Old 03-04-2011, 11:13 AM
Kikuchiyo Kikuchiyo is offline
Approved Member
 
Join Date: Sep 2010
Posts: 256
Default

Quote:
Originally Posted by Vevster View Post
I don't quite understand your first sentence "Steam sales cost *Meant "give"* the company(s) offering games through them a higher margin of profit "

Do you mean Steam takes a higher cut? That would be exact but contradictory to what you write further


Steam, as a publisher often take a higher % than a retailer. That's because they act both as publisher & retailer for some games. They can take as much as 80% of price for some indie games....They take the risk with infrastructure as a retailer takes the risk with shelf space.

So when you say "it is technically more profitable to offer your games solely through steam than through Steam and B&M stores. " I'll answer "it depends, and sometimes it's quite the opposite". Each case is different; too many parameters to sum up.

Some people do not like DLing games, via Steam or else.


Best thing today is to offer both DL & boxes, gives a broader audience. That's why publishers like Ubi also offer games on steam.
Not sure what you are having trouble understanding with that first sentence. Companys that sell their games through Steam tend to see a 70% profit vs 30% profit for box copies. Sorry for the miswording it has been corrected

No it technically is more profitable to offer a game solely through a DD than it is to offer a boxed copy. Less overhead = less cost to publisher.

I'd like to see some citation on that Steam charging 80% to a developer to use Steam. I find that highly unlikely, and even less likely that a indie publisher would accept such a steep cost to get their game on the market. I am actually using estimates made by market analysts, and have never seen anything that suggests that Valve takes such a huge chunk of anyone's profits.

oh and so we are clear I am getting my info from a small financial company you may have heard of Forbes.

Last edited by Kikuchiyo; 03-04-2011 at 11:34 AM.
Reply With Quote
  #10  
Old 03-04-2011, 06:59 PM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

Quote:
Originally Posted by Vevster View Post
I don't quite understand your first sentence "Steam sales cost the company(s) offering games through them a higher margin of profit "

Do you mean Steam takes a higher cut? That would be exact but contradictory to what you write further


Steam, as a publisher often take a higher % than a retailer. That's because they act both as publisher & retailer for some games. They can take as much as 80% of price for some indie games....They take the risk with infrastructure as a retailer takes the risk with shelf space.

So when you say "it is technically more profitable to offer your games solely through steam than through Steam and B&M stores. " I'll answer "it depends, and sometimes it's quite the opposite". Each case is different; too many parameters to sum up.

Some people do not like DLing games, via Steam or else.

Best thing today is to offer both DL & boxes, gives a broader audience. That's why publishers like Ubi also offer games on steam.
Where does this 80% come from? Where did you find this number? What games? Source games? Or are you making this up (more likely)?
Steam does not need to invest in infastructure, they rent out servers in regions, the servers are owned by a third party but are updated by valve and operate 24/7 serving content. Valve rents them, so there is no investment (more bs you are making up). This is easy to find info if you look on Steam's website and go to their collaboration/buisness section where they talk about hosting requirments.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:44 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.