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IL-2 Sturmovik The famous combat flight simulator.

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Old 02-19-2011, 04:21 PM
David603 David603 is offline
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My point was that if the aim of the sim is to reproduce a "human" viewpoint, and if a still camera in real life and a still camera in the sim produce almost identical images, then by extension the sim in motion should (hopefully) look like what the human eye would see.

We need to see more of the sim in motion before we could get useful info by comparing it to peoples memories. No amount of pictures will work, like you said, a fast moving object like a tracer round will always look different on a still picture to what the human eye sees.
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Old 02-19-2011, 05:30 PM
kalimba
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Quote:
Originally Posted by David603 View Post
My point was that if the aim of the sim is to reproduce a "human" viewpoint, and if a still camera in real life and a still camera in the sim produce almost identical images, then by extension the sim in motion should (hopefully) look like what the human eye would see.

We need to see more of the sim in motion before we could get useful info by comparing it to peoples memories. No amount of pictures will work, like you said, a fast moving object like a tracer round will always look different on a still picture to what the human eye sees.
I understand..But as I stated, even a still camera in real life doesn't mean that it is acceptable as a reference to realism, or to replicate what a human eye perceives.....Especially with fast bright moving objects....To be more precise :

" and if a still camera in real life and a still camera in the sim produce almost identical images, then by extension the sim in motion should (hopefully) look like what the camera in real life would see."

That is why Oleg doesn't rely on photographs to establish is "real colors"...Too many unknown parameters...

Salute !
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Old 02-19-2011, 06:03 PM
David603 David603 is offline
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Maybe, maybe not. I guess it depends on how many features of a real camera are modeled into the in-game paused-motion one. We know that shutter speed and field of view are modeled, and that film effect colors aren't. AFAIK those features cover most of the differences between what a camera sees and the human eye sees, except color, of course.
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Old 02-19-2011, 06:17 PM
kalimba
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Maybe, maybe not. I guess it depends on how many features of a real camera are modeled into the in-game paused-motion one. We know that shutter speed and field of view are modeled, and that film effect colors aren't. AFAIK those features cover most of the differences between what a camera sees and the human eye sees, except color, of course.
Very plausible...The're certainely ways to setup a real camera's features to "mimic" the human eye sensivity. And Oleg beeing a pro, I am sure he could explain how he managed to arrive to an "acceptable" similarity with human perception. Based on guncams and modern films,and "guessing" what shutter speed and film sensivity were used, he could then reproduce a realistic tracer effect......I couln'd not find any historical document describing in detail what ww2 pilots saw regarding tracers...We should interview a veteran !!!
Thanks ! Nice exchange of ideas !

Salute !
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