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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#31
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I have exactly the same problem, i own Dell 21 inch crt (capable of quite nice 1600x1200 at 85hz) BUT i would really like to buy some 24 inch LED - this "pixel size dependent to resolution issue" is stoping me from nem monitor.
Can some1 from Devs would be kind to give some info ? I think lots of us would be gratefull for such information. ![]() |
#32
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I didn't need 16x AA to spot aircraft. I used 16xAA to make up for the low resolution I needed too spot aircraft. At 1920x1200 there are very few jaggies, which doesn't require much AA, atleast for my eyesight.
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#33
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This is a real issue that should be dealt with.
I too have to resort to lowering my res. to not be absolutely totally blind. I have a 2560x1600 native res, but run it at 1920x1200 to see the dots. I have perfect vision, but online when my friend called out bogies, I couldn't see the enemy until they were much much closer, when the 3d model pops up. This range would be totally too close to be able to react properly. The single pixel at 2560x1600 (even on 30" monitor) is just too small for the eye to get a hold on. Only indication that there were enemies around was the tracer firing I saw in the distance ![]() ![]() -Untamo |
#34
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What a strange thread.
Personally I find a higher resolution enables sighting of an aircrafts attitude and direction at a greater distance, this (imho) is a big advantage - SA is not just seeing aircraft, its knowing what they are doing. I play at 1680x1050 and have no trouble seeing the dots. If people with poor eyesight are disadvantaged in the game, surely this is accurately reflects reality? There is already a fix for limited eyesight, turn on icons. |
#35
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I have played the il2 on 3 different screens, 3 different resolutions and 4 video cards, 1024 x 760 before now 1680 x 1050, never had any kind problems seeing dots... And my eyesight sucks, I have that on paper!
![]() Surely theres _something_ to do with your eyesight, resolution, your game graphics, but this is also about knowing where to look and how. It helps a lot to see them move against the background. To my experience the people whining most about this issue are those with little or no experience trying to spot them without the help of icons, map icons, exterior views etc. Not always, though. I before thought the AF and AA higher than 4 meant that the dots would "blend" much more into the background, especially ground details, but I recently noticed I had been playing with 16 x AF 6 x AA and hadnt noticed any difference. |
#36
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And as for icons, they're aren't an option when flying online. Quote:
The problem is that there is a dramatic difference when I play the game with native(2560x1600) and 75% of that(1920x1200). When playing at 1920x1200, I spot the dots almost immediately as they appear as faint cluster of pixels(not as a single pixel as in native res.). Moving or not, I usually spot them very far. Well, not so far if against water. With native res. I spot the plane when it's very much closer, when the first LOD jump happens, and it's very very close by that time. Just seconds from firing range. I know this isn't a huge issue, it's just been bugging me that I can't utilize the full res. of my screen ![]() Quote:
![]() -Untamo Last edited by Untamo; 02-09-2011 at 07:05 AM. |
#37
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Havent tried with such extreme resolutions myself. Move the screen closer?
![]() ![]() MeshDetail=1 is another setting to try. I need to try 16 AA 16 AF some day, now the dots dont blend to the background much at all if the sun isnt low, and heck, thats what the camouflage was for. |
#38
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Tried IL2 with two different screen sizes one LG22" and the other one a LG 32" and even when the 32 inches screen only had 1368x768 res I could see much easily the dots. It made a real difference in online combat.
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#39
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Back in the day, people used to play Quake 3 at the lowest possible resolution, with literally no textures or any graphical effects in order to be as competitive as possible. The game looked horrendous, but these chaps were playing competitively, not to enjoy the sights and sounds.
Taken to its logical conclusion, we could look into a creating a mod that renders a simple black and white screen, with a horizontal line for the horizon and simple dots for aircraft, easily spotted as say a white dot against a black sky. But would that be IL-2? Mechanically, perhaps, if the same physics were involved. I wouldn't enjoy it, but some might not care for anything other than victory, however it is attained. Each to their own. I prefer high resolution and divide my time between online and offline play. I don't feel at a disadvantage online and am fortunate enough to have 20/20 vision. If it's important to you then use a lower res and turn your graphical effects down. Whatever you do, have fun. |
#40
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The issue isn't screen resolution, its the realistic distance you should be able to spot aircraft. This is also a simulator, supposedly simulating 20 year WW2 fighter pilots, with the very good vision required to be accepted as a fighter pilot. I do not see the problem with 50 year olds or 60+ year olds like myself with poor eyesight lowering the resolution to see the aircraft dots at a reasonably realistic distance. It has nothing to do with cheating.
I just bought a 40" Samsung LED and fly at the native resolution of 1920x1080 and still can't see the dots or even aircraft much closer. Forty years ago it would have been a different story. LMAO |
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