![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Will the ships be more detailed in their damage model than IL2?
I mean by that, that when hit either parts fly off, they start to burn, or sink, and the sinking happening at various speed from very fast to very slow. Also that a differance is made between a freighter and a tanker, meaning that a tanker will most likely burn intensively while sinking. As in IL2 all ships sank at the same speed, and all sank as if they where empty, no burning tankers or exploding munitions ships. Any chance we might see this in CoD? |
#2
|
|||
|
|||
![]()
Luthier can You teel us how DOT visibility problem from original series is solved (in il2 higher resolution makes enemy plane/dot difficult to notice - people online fly 1024x768 to make advantage)
Also problem is described in THIS topic. A large number of users would be grateful for your response. Cheers. |
#3
|
|||
|
|||
![]() Quote:
Quote:
|
#4
|
|||
|
|||
![]()
Ilya, can you reveal how many levels of AI we have?
|
#5
|
|||
|
|||
![]()
Luthier, A while ago there was a thread about the Spitfire cockpit being a Mk V instead of a Mk I.
Just wondered what you've got to say about it ? (if you saw the thread that is) I thought it might just be a late Mk I. I also love that you can assign serial numbers to your plane. Nice touch. Thanks. |
#6
|
||||
|
||||
![]()
Luthier...thanks again for the Q and A...
Could you tell me what the colours A,B and C are in this screenie? And what does physical weathering mean?...engine wear over time? ![]() By null at 2011-02-06 And the weathering looks great by the way ![]()
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() Last edited by furbs; 02-07-2011 at 08:20 AM. |
#7
|
|||
|
|||
![]() Quote:
Imagine a situation where we have two 22 inch monitors, the native resolution, monitor number one is 1280x768, the monitor number two is 2560x1600 Both players run il2 In Those Resolutions - this is what I mean is that a player with a monitor number 2 has a much larger problem, for spoting enemy "dot"Because of pixel sizes in the monitor - unless he reduces the resolution, which creates its kind of a little paradox - we have the hardware to play at high resolution but reduce it in order to have an equal chance of spotting enemy (thiss happen online all time) - my question is whether the COD this problem will also exist, as in IL2: 1946? |
#8
|
|||
|
|||
![]() Quote:
I think Luthier did understand but I really can't see the devs being able to do much about this. Can you imagine them having to add extra pixels to make the dot bigger but only for certain resolutions? |
#9
|
||||||
|
||||||
![]()
There's some presets just like in Il-2, rookie, normal, veteran and ace. However the AI is much more flexible. It has various skills such as shooting, maneuvering, morale, awareness, etc. Each of them determine different behaviors. For example you can have a guy with 100 shooting and 100 maneuvering but 0 awareness, i.e. a blind ace, or a guy with 100 awareness but 0 flying i.e. an eagle-eyed idiot.
The rookie and other presets simply set every single skill to 0 or 25 or 50, etc. Or you can reset them any way you like. Quote:
I just change all the colors to lime green and rotate the plane to see what looks ugly, is what I do. Quote:
Quote:
Quote:
Quote:
Quote:
At certain distances, planes become smaller than a pixel. At 1024x768 that'll probably happen at less than 2 km for a fighter. What do you want us to do with that pixel? |
#10
|
|||
|
|||
![]()
whataver you di please dont use retarded solution from Rise of flight with using max zoom for spoting planes at distance (with max wide zoom you cant see them at the same distance) like we have a binocular or super sniper scope sticked onto our faces.
|
![]() |
Thread Tools | |
Display Modes | |
|
|