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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-07-2011, 07:08 AM
Wutz Wutz is offline
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Will the ships be more detailed in their damage model than IL2?
I mean by that, that when hit either parts fly off, they start to burn, or sink, and the sinking happening at various speed from very fast to very slow. Also that a differance is made between a freighter and a tanker, meaning that a tanker will most likely burn intensively while sinking. As in IL2 all ships sank at the same speed, and all sank as if they where empty, no burning tankers or exploding munitions ships. Any chance we might see this in CoD?
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Old 02-07-2011, 07:12 AM
combatdudePL combatdudePL is offline
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Luthier can You teel us how DOT visibility problem from original series is solved (in il2 higher resolution makes enemy plane/dot difficult to notice - people online fly 1024x768 to make advantage)

Also problem is described in THIS topic.

A large number of users would be grateful for your response.

Cheers.
  #3  
Old 02-07-2011, 07:40 AM
luthier luthier is offline
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Quote:
Originally Posted by combatdudePL View Post
Luthier can You teel us how DOT visibility problem from original series is solved (in il2 higher resolution makes enemy plane/dot difficult to notice - people online fly 1024x768 to make advantage)

Also problem is described in THIS topic.
A dot can't be smaller than a pixel. Smaller resolutions gives you larger pixels. Therefore distant dots will always be larger at smaller resolutions.

Quote:
Originally Posted by Wutz View Post
Will the ships be more detailed in their damage model than IL2?
I mean by that, that when hit either parts fly off, they start to burn, or sink, and the sinking happening at various speed from very fast to very slow. Also that a differance is made between a freighter and a tanker, meaning that a tanker will most likely burn intensively while sinking. As in IL2 all ships sank at the same speed, and all sank as if they where empty, no burning tankers or exploding munitions ships. Any chance we might see this in CoD?
Yes, yes, yes and yes.
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Old 02-07-2011, 07:55 AM
HFC_Dolphin HFC_Dolphin is offline
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Ilya, can you reveal how many levels of AI we have?
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Old 02-07-2011, 08:05 AM
winny winny is offline
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Luthier, A while ago there was a thread about the Spitfire cockpit being a Mk V instead of a Mk I.

Just wondered what you've got to say about it ? (if you saw the thread that is)

I thought it might just be a late Mk I.

I also love that you can assign serial numbers to your plane. Nice touch.

Thanks.
  #6  
Old 02-07-2011, 08:01 AM
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furbs furbs is offline
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Luthier...thanks again for the Q and A...

Could you tell me what the colours A,B and C are in this screenie?

And what does physical weathering mean?...engine wear over time?



By null at 2011-02-06

And the weathering looks great by the way
__________________
Furbs, Tree and Falstaff...The COD killers...

Last edited by furbs; 02-07-2011 at 08:20 AM.
  #7  
Old 02-07-2011, 08:57 AM
combatdudePL combatdudePL is offline
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Quote:
Originally Posted by luthier View Post
A dot can't be smaller than a pixel. Smaller resolutions gives you larger pixels. Therefore distant dots will always be larger at smaller resolutions.
Im not sure if U understood my question:

Imagine a situation where we have two 22 inch monitors, the native resolution, monitor number one is 1280x768, the monitor number two is 2560x1600

Both players run il2 In Those Resolutions - this is what I mean is that a player with a monitor number 2 has a much larger problem, for spoting enemy "dot"Because of pixel sizes in the monitor - unless he reduces the resolution, which creates its kind of a little paradox - we have the hardware to play at high resolution but reduce it in order to have an equal chance of spotting enemy (thiss happen online all time) - my question is whether the COD this problem will also exist, as in IL2: 1946?
  #8  
Old 02-07-2011, 09:22 AM
Sutts Sutts is offline
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Quote:
Originally Posted by combatdudePL View Post
Im not sure if U understood my question:

Imagine a situation where we have two 22 inch monitors, the native resolution, monitor number one is 1280x768, the monitor number two is 2560x1600

Both players run il2 In Those Resolutions - this is what I mean is that a player with a monitor number 2 has a much larger problem, for spoting enemy "dot"Because of pixel sizes in the monitor - unless he reduces the resolution, which creates its kind of a little paradox - we have the hardware to play at high resolution but reduce it in order to have an equal chance of spotting enemy (thiss happen online all time) - my question is whether the COD this problem will also exist, as in IL2: 1946?

I think Luthier did understand but I really can't see the devs being able to do much about this. Can you imagine them having to add extra pixels to make the dot bigger but only for certain resolutions?
  #9  
Old 02-07-2011, 09:54 AM
luthier luthier is offline
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Quote:
Originally Posted by HFC_Dolphin View Post
Ilya, can you reveal how many levels of AI we have?
There's some presets just like in Il-2, rookie, normal, veteran and ace. However the AI is much more flexible. It has various skills such as shooting, maneuvering, morale, awareness, etc. Each of them determine different behaviors. For example you can have a guy with 100 shooting and 100 maneuvering but 0 awareness, i.e. a blind ace, or a guy with 100 awareness but 0 flying i.e. an eagle-eyed idiot.

The rookie and other presets simply set every single skill to 0 or 25 or 50, etc. Or you can reset them any way you like.

Quote:
Originally Posted by furbs View Post
Could you tell me what the colours A,B and C are in this screenie?

And what does physical weathering mean?...engine wear over time?
These colors are used in different places in different planes. To further complicate matters, they're not used on many planes at all. That's why they're so vaguely named.

I just change all the colors to lime green and rotate the plane to see what looks ugly, is what I do.

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Originally Posted by klem View Post
How does the Spitfire and other aircraft land in CoD? In IL-2 the Spit and many other aircraft bounce around like a drunken turkey if the touchdown is only a fraction off, as if there is almost no compression in the gear. It's like nothing I have experienced in any other game/simulation.
I always thought Il-2's landings and gear compression was pretty good.

Quote:
Originally Posted by winny View Post
Luthier, A while ago there was a thread about the Spitfire cockpit being a Mk V instead of a Mk I.
We disagree as much as it's possible to disagree. At this point nothing can change even if you built a time machine, took us to August of 1940, drove us on an inspection tour of all frontline Spitfires, and proved without a shadow of a doubt that you're right.

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Originally Posted by Dano View Post
This intrigues me, does this mean that the built in track recorder will be able to record a track to video using maximum graphics options regardless of the fact that the machine being used only being able to run it at say 1 frame a second? Somewhat akin to rendering a movie in any of the numerous 3d raytracing packages?
Yes, exactly. Slower machines will run at much worse than 1 fps, but yes, you can render a giant high-res full settings video on a minimum specs machine. You'll probably need to leave it rendering for the night.

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Originally Posted by 41Sqn_Banks View Post
Will it be possible to fly the Tiger Moth online with two human pilots? E.g. can it be flown by a experience human teacher and a inexperienced human cadet and the control of the plane can be exchanged between both of them?
Yes, that's what we hope to see, real humans teaching you to fly online.

Quote:
Originally Posted by combatdudePL View Post
Im not sure if U understood my question:

Imagine a situation where we have two 22 inch monitors, the native resolution, monitor number one is 1280x768, the monitor number two is 2560x1600

Both players run il2 In Those Resolutions - this is what I mean is that a player with a monitor number 2 has a much larger problem, for spoting enemy "dot"Because of pixel sizes in the monitor - unless he reduces the resolution, which creates its kind of a little paradox - we have the hardware to play at high resolution but reduce it in order to have an equal chance of spotting enemy (thiss happen online all time) - my question is whether the COD this problem will also exist, as in IL2: 1946?
I understand exactly what you mean. I have no idea what kind of resolution you'd propose.

At certain distances, planes become smaller than a pixel. At 1024x768 that'll probably happen at less than 2 km for a fighter. What do you want us to do with that pixel?
  #10  
Old 02-07-2011, 09:58 AM
Tvrdi
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Quote:
Originally Posted by luthier View Post
At certain distances, planes become smaller than a pixel. At 1024x768 that'll probably happen at less than 2 km for a fighter. What do you want us to do with that pixel?
whataver you di please dont use retarded solution from Rise of flight with using max zoom for spoting planes at distance (with max wide zoom you cant see them at the same distance) like we have a binocular or super sniper scope sticked onto our faces.
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