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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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1. You can fly over cities on my PCs, just not at the highest settings, or at a low resolution with no FSAA. Stutters are only apparent at low altitude. Stutters mean short dips in FPS every few seconds by about 25%. 2. Whether the world's best PC will or will not stutter over cities depends on resolution and FSAA. If you run the game on three monitors at 5760 x 1080 with 8xFSAA, you will experience stutters while flying over London at altitudes under 200 meters or so. 3. The Buildings video option limits the number of buildings on the screen and offers fluid performance while still offering a picture superior to that of Il-2. 4. FPS is highly situation-dependent. We give you a huge sandbox to play with. So I cannot possibly make any blanket statements about performance on any hardware because we give you the tools to bring the game to a screeching halt. Any game on the market can be made to run at 0 FPS with enough action on the screen. It's just most other developers ration the action very carefully and balance the game to make sure your FPS does not dip below a set minimum. We do that with our stock campaign and online missions but we do not limit what you can do with the game by yourself. Anyone can crank up the resolution and create a large enough low-level dogfight in Cliffs of Dover that will run at 0 FPS and possibly even crash the game. 5. To sum up: your FPS depends on factors beyond your hardware. It also depends on your resolution, on your FSAA setting, and on the amount of action on the screen. This is the last I will ever address the topic. Quote:
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Lower-level AI pilots have some periods when they don't scan at all. They scan a smaller overall area of the airspace. They focus on each segment longer - i.e. if he looks at his 8 o'clock you can attack him head-on and he won't spot you. Sun blots out a larger portion of the sky for them. However the sun is not a 100% blind zone and there is a chance even the dumbest idiot will see you coming out of the sun, chances increasing the closer you are to his 12 o'clock high. In the end, since you're rarely aware of your opponent's skill level, this results in a very realistic picture. You're never sure whether he breaks and turns into you from 3 miles away, or if you can keep sneaking up on him for a no-deflection shot at 50 yards. Very frustrating when you end up holding your fire just a second too long, and he spots you and breaks away after sitting dead square in your sights. No, it's much more advanced. We have different customization options for different axes. For example you can not only adjust the curves but also set your idle, 100% and WEP positions for the throttle axis. I'm pretty sure this could be seen in some Igromir videos. Last edited by luthier; 02-06-2011 at 09:09 AM. |
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Thanks Luthier, very interesting hearing about the AI...sounds very good,
I have a couple more questions about the AI if you dont mind... Do you know how the AI reacts to damage to their airplane,will they try and break off and run for home? And does the AI try and use real world tactics, Boom and zoom, attack from the sun, neg G dives, hit and run(one pass and away, not staying to fight to the death like IL2) and such? How does the AI suffer from engine overheat, fly untrimed, suffer from high G and blackouts? Would also be interesting to know if the AI will know if not to attack when at a disadvantage...low and slow I know there are limits to what the AI can do and im not saying all this should be possible...just wondering how far COD has taken the AI. Thanks for taking the time to reply to us Sim nuts. ![]() PS. any chance of seeing a nice weathered 109? ![]()
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Furbs, Tree and Falstaff...The COD killers... ![]() Last edited by furbs; 02-06-2011 at 09:49 AM. |
#3
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Thank you for the info luthier very interesting!
Shame that the Bf 108 is out of the question of becoming flyable. But then I guess one can never say never? |
#4
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it looks awesome luthier. very, very exciting.
can i be so bold as to ask about your korean war project. i'm guessing it's on the backburner somewhat? is it still a chance to see the light of day? cheers. |
#5
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"Our future is highly dependent on the success of CoD"
I think this is a key point that everyone should take note of. Those of you who say you are holding off because this or that feature isn't making the initial release - please think again. These guys have been busting a gut to bring us the greatest simulator of all time. The least we can do is support them when the critical time comes. Without our support there will be no further improvements and the series we've all come to take for granted will die. A publisher needs to see sales. No sales, no future investement. Think about it. |
#6
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Thanks again Luthier for the info. The AI sounds fantastic - just what a lot of us have been hoping for. It should give a real edge to the offline combat - the uncertainty as you close on an enemy about whether / when they will spot you and react. Excellent. ![]() |
#7
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Since when a 108 is a trainer? And where did luthier say that the 108 won't gonna be flyable in any time?
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#8
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Thanks for the info. It is good to know we have full control of the visuals. For looking at recorded video I like to turn graphics to max and turn down the speed of playback.
It is especially good to be able to do this for recording purposes.
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 02-06-2011 at 10:40 AM. |
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#10
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