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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I have been a long time lurker of this forum as you will see from my join date. Have we actually had an OFFICIAL statement about what aircraft are flyable? Come on 1C/Ubi..... To me, screenshots mean nothing. It doesnt tell you anything about the game other than how it looks (it does look nice!) I think a few people are frustrated, waiting this long for a game and a few weeks before release being told features have been removed/postponed with no substance to any of the information being provided by the devs. Maybe i am a whiner...But I also think I have a level head. As for the argument about Il2 1946 being amazing ergo this title MUST be....Total BS. Again i refer to Sileny Hunter. SH3 was amazing...SH5 was pants. That is all. |
#2
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I don't find it unreasonable to expect that Maddox Games can produce a great flight sim a 2nd time. How good it is in the end will be decided once we have it in our hands - no amount of videos, development notes or PR will change that anyway. |
#3
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I imagine they are working like crazy to iron out the bugs and fix all that needs fixing.
If they have to stop work just to make a video (as Oleg said a few weeks ago) then I won't be surprised if we have to wait a few weeks for a decent video from a present build. Carry on the good work chaps!!
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#4
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all very nice indeed!
however the complete absense of human representation in the game other than the aircrews is something that in my opinion, the artists of 1C should re-consider. putting it plainly is an utter bummer ... anyway .... best regards |
#5
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I think it's a good time to tell what actualy is in the game, not what didn't make it into it. And I'm not thinking about release announcement (full of errors). Some screens looks great, others look mediocre. There is no single one video up to date captured on decent rig showing something more then 1-2 min of flying over water.
I've already pre-ordered CE but right now, I have to honestly admit that I'm begining to wonder if I didn't rushed this decision. I'm not even sure if I can get my money back if I cancel this pre-order, but if I woun't see/read somthing solid about content/performance/new features within 2-3 next weeks I will check what I can do about this pre-order. I'm sorry if that sounds like whining but I just wanted to share my (and probably some others) doubts about this long awaited title. I'm not telling I woun't buy it eventually, I probably will, but with current PR policy I'm begining to lean toward waiting for reviews and forum opinions before I open my wallet. Please make me really want to buy it first day! PS. I really don't understand how things showed in 2006 as a main features of the game woun't be available on the realease almost 5 years later... |
#6
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2) The engine was rewritten in that period. The old version would have been limited to DX9 etc. The new SoW engine is designed for growth, assuming that sales are high enough (with four additional projects already planned, with work completed on some of them). Expect new features (and higher minimum system specs) in the next few years. Generally, I'd recommend trusting Oleg. I've watched his work for ten years now and no one has a higher dedication to quality and pushing the limits of what can be done (even when it really doesn't make financial sense) than his team. |
#7
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I'm using a mid-range PC for a very specific reason. You have to understand that my job is to make a good game. It is NOT to market and advertise it. We're a tiny developer working on a shoestring budget. If I have to stop working for a day each week to make videos, we will end up with a kick-ass marketing campaign for a crappy game. I'd rather have it the other way around. Quote:
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I'm the guy who wrote a bunch of giant 100-page design docs for the dynamic campaign, so it was a very hard decision for me personally. There's probably at least a year of work left on it to make it great. We could have make something like an Il-2 level dynamic campaign in a few months, but I don't want to do that at all. I want it to be ground-breaking and worthy of the rest of the game. Quote:
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It looks horrible and we all know it, believe me. Quote:
I'll note again that everything we said we were going to do, we did. It's just we were not able to get it into a playable state quickly enough. It will take more time. |
#8
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I don't know how you guys balance the wishes of the players with the reality of the constraints on hardware and the time investment it takes to get such a nice game to market. I can imagine the howling and crying of some if you put this game out and it only could run on a beefy computer. My time spent checking in on the forum to see how your game is progressing has confirmed to me that you can't please everyone. I sometimes wonder why you didn't just close the effort. I admire your perseverence. Your development company has an excellent record and your products have brought me hours and hours of enjoyment. I am looking forward to COD because your past work has been outstanding and I am confident that this game will continue that tradition.
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#9
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To Kalimba -
I like your humor! Good man. |
#10
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-Is the 32Bit exe programmed with LargeAddressAware, so even the 32Bit exe can use 3GB on the 32Bit Windows and 4GB on the 64Bit Windows7? -Is the 64Bit exe scheduled for the release, or has it been scheduled for a patch? (I hope I didn't miss a previous answer to this question) |
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