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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 02-03-2011, 10:48 AM
MadBlaster MadBlaster is offline
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If CoD is going for realism then you would have to point your mouse at where you want to shoot and wait for the turret to catch you up
I hope you mean for motor driven only.
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Old 02-03-2011, 11:26 AM
winny winny is offline
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I hope you mean for motor driven only.
Sort of.. If CoD wanted to model hand moved MG's realistically then weight and momentum would come into it. So if you move the gun rapidly then it would go slightly further than you intended because of the momentum, G would also come into it especially for the smaller planes.

I don't think there's a way to do it 100% accurately because it would probably end up with it feeling unresponsive and fuzzy.
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Old 02-03-2011, 11:35 AM
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Robotic Pope Robotic Pope is offline
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Sort of.. If CoD wanted to model hand moved MG's realistically then weight and momentum would come into it. So if you move the gun rapidly then it would go slightly further than you intended because of the momentum, G would also come into it especially for the smaller planes.

I don't think there's a way to do it 100% accurately because it would probably end up with it feeling unresponsive and fuzzy.
Yes, adding momentum and Gs would probably be trying to take the realism too far.
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Last edited by Robotic Pope; 02-03-2011 at 11:40 AM.
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Old 02-03-2011, 11:36 AM
41Sqn_Banks 41Sqn_Banks is offline
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I may be wrong but my impression is that the horizontal movement of "large" turrets in Il2:1946 is already slowed down a bit and sluggish (e.g. A-20G and B-25J). I didn't check it specifically... though.
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Old 02-03-2011, 12:21 PM
MadBlaster MadBlaster is offline
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I guess they would have to know the weight of the gun and its platform type. Then model the motion of that relative to what the plane is doing G wise. Actually, it would probably be easier to shoot that way. It would add some smoothness to your shot I think. As it is now, you grab the mouse and make a bunch of little hand/finger movements to get your shot dialed in. It's a jerky type movement. Very easy to go over/under where you need to be and not natural. It should be smooth and fast, maybe like (lol) Call of Duty when your walking/running.

Maybe the only hydro/electric turret in the list of CoD flyables is the Blenheim under the nose?
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