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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Don't need to, I read it properly the first time. What are you hinting at?
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The minimum CPU requirement is what really sticks out in my mind. A dual 2.0 system is actually a few percent slower than my 5 year old laptop which has issues playing Wings of Prey, although I would chalk that up more to the x1400 video card. If you tried playing that game with a Intel Dual 2.0, a DX9 video card, and 2GB of RAM I'm sure you could do it, but you probably wouldn't enjoy it given how much eye candy would have to be disabled, and how low the resolution would have to be, and how jumpy the gameplay would be. Last edited by speculum jockey; 01-27-2011 at 01:54 PM. |
#2
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Anyway, I was probably a bit too quick to cut off all the questions. Obviously Oleg was absolutely correct discussing various game features at the time he discussed them. DX11 however was somewhat buggy when we worked with it last, we ran into issues, and we still haven't sold them. So DX11 support was being worked on, but it's not one of the things that was complete and then turned off. It needs some time, and since it does actually offer a lot of advantages, it's definitely higher up on the list of priorities.
The minimum settings are indeed for runnining the game at a small resolution and with a lot of stuff turned off. We have lots of features to fine-tune, and you don't have to set every single one to Low or Off. You will have to choose a bunch that are less important to you personally, whether it be the amount of buildings on the landscape or the trees or aircraft model quality, etc. But of course, the game will look significantly worse on a minimum machine than any recent screenshot. |
#3
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Thanks for that luthier, could you tell us what spec of PC you can currently run COD on with everything maxed up including AA + AF, so the game runs smoothly, that would be most useful to know for those of us who are thinking about investing a couple of thousand pounds into our new systems. |
#4
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![]() Im not a graphical guru, not even close so can you just spend 1min of your time to name a few of these advantages that would be useful in a high fidelity sim as CoD? Thx for the quick answers. |
#5
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Last edited by Hecke; 01-27-2011 at 02:12 PM. |
#6
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Its not like CoD is the only game that ditched DX11 in the initial release. DCS A-10 is another example.
So I don't see a competition Hecke. When did we see a 800x600 screenshot? Recommended specs in the first post are way below from what I was expecting.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories Last edited by KG26_Alpha; 01-27-2011 at 02:33 PM. |
#7
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![]() Besides we have just heard how DX11 is in the game - amongst one of those 'switches' Ilya was talking about. Read between the lines. Just won't make it in the initial release. My prediction/hope - next tile in order after CoD.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#8
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A quote from Luthier in this thread. . . . |
#9
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#10
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I will be happy in the 1st instance to get a Spit up over the channel against a single 109 and have it smooth and pretty.
The leaked in cockpit shot (the one without sound) just looked stunning. If I can just run that on my Quad 3Ghz & a 5870 I'll be a happy chappy. Am sure one you start loading the skies with lots of aircraft, that's when things will need to get turned down. All speculation anyway. |
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